OK I skimmed through the article and I can't say I much care for it. To me Animal Crossing is a game that you play over many months to sometimes relax doing something mindless or over the longer term to have an island and house that you slowly build up in your own way. With that in mind there are a lot of great things in animal crossing. A lot of the furniture has interesting interactions and the museum is just a bea…
The Quiet Revolution of Animal Crossing
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Re: The Quiet Revolution of Animal Crossing
#72Earlier quoted context omitted.
Your points are all correct but I think most folks are missing it’s a genre of Japanese game https://screentherapyblog.wordpress.com/2018/03/13/iyashikei... - basically healing games that are just supposed to give your mind and soul a break. Laying on the grass and seeing shapes in clouds is also “pointless” but it’s not invaluable.
> it’s not invaluable invaluable (adjective): extremely useful
Re: The Quiet Revolution of Animal Crossing
#73It's interesting how New Horizons adds many quality-of-life features to streamline gameplay...but still deliberately keeps some of the monotony present in the game design two decades ago on the GameCube. Adding a "weight" to repetitive actions has been a controversial game design principle. It implicitly makes good/efficient actions more rewarding, but there has to be a balance.
Re: The Quiet Revolution of Animal Crossing
#74It is a rather poor game all things considered. Stardew valley is far better. On the whole, the one thing they needed to nail is co-op, and that is probably the thing they did the worst on. The game features are limited, villager interaction is inane, the items are repetitive, the goals non-existent. I understand the simple joy of a no-pressure game, but without a meaningful reward loop of any kind, the whole thing s…
That conversation would have never happened without Animal Crossing. I’d consider that a pretty meaningful “reward loop” for me.
Re: The Quiet Revolution of Animal Crossing
#75Earlier quoted context omitted.
stardew valley is one guy's attempt to make the best possible harvest moon, which is a game, i would say, of the same genre as animal crossing, broadly speaking, in the same way as -- i don't know -- mechwarrior and virtual on. the way i think of animal crossing is: take a few microgames from warioware, set it in a jrpg town, and give the player their own doll house. it isn't deep, but that's an observation, not nece…
Virtual On! I forgot I remembered that until you reminded me, which then brought to mind Zone of the Enders and Front Mission. There was one other one which eludes me. Oh yeah, Armored Core. I know there are many others but these were most memorable to me. I think of all of those I love Front Mission series best. It’s kind of an oddball since the others are action games but FM is tactical RPG closer to X-COM series.…
Re: The Quiet Revolution of Animal Crossing
#76Earlier quoted context omitted.
Your points are all correct but I think most folks are missing it’s a genre of Japanese game https://screentherapyblog.wordpress.com/2018/03/13/iyashikei... - basically healing games that are just supposed to give your mind and soul a break. Laying on the grass and seeing shapes in clouds is also “pointless” but it’s not invaluable.
> it’s not invaluable invaluable (adjective): extremely useful
The prefix "in" of "invaluable" does mean negation but it means negation in the way that the value of the object is such that it doesn't exist. It's so valuable that you cannot even quantify it, it transcends the notion of value.
https://www.merriam-webster.com/dictionary/invaluable#note-1
Re: The Quiet Revolution of Animal Crossing
#77OK I skimmed through the article and I can't say I much care for it. To me Animal Crossing is a game that you play over many months to sometimes relax doing something mindless or over the longer term to have an island and house that you slowly build up in your own way. With that in mind there are a lot of great things in animal crossing. A lot of the furniture has interesting interactions and the museum is just a bea…
Heh, Nintendo is simply incapable or unwilling to produce a quality online experience. I don't know why.
They created a masterpiece with Smash Ultimate but then did a huge disservice to themselves and the game by slapping on a really shitty online mode. Obviously it doesn't impact sales and that's likely what drives their decisions, but it's still so disappointing.
Re: The Quiet Revolution of Animal Crossing
#78Re: The Quiet Revolution of Animal Crossing
#79I know it sound silly, but I find that it goes really well with an audio book. It's a nice way to chill out at the end of the day if I don't have the energy to hack away on anything. Having something to do with my hands while listening helps my thoughts not to wander as much, even if I'm just going around fishing and harvesting fruit so my son can sell them and build/buy whatever he wants the next day. I wouldn't hav…
I was having a rough time of it in the first few weeks of distancing, and on one of my first nights in Animal Crossing I just walked out onto the beach on a stormy night and listened to the sound of rain and surf as I drifted off to sleep. It's been an immense comfort to have a peaceful mini-routine that I can spend half an hour on at lunchtime each day.
Stay strong my friend.
Re: The Quiet Revolution of Animal Crossing
#80Earlier quoted context omitted.
Your points are all correct but I think most folks are missing it’s a genre of Japanese game https://screentherapyblog.wordpress.com/2018/03/13/iyashikei... - basically healing games that are just supposed to give your mind and soul a break. Laying on the grass and seeing shapes in clouds is also “pointless” but it’s not invaluable.
> it’s not invaluable invaluable (adjective): extremely useful
In this case the context makes the meaning clear, but this quirk of English has confused people for years.