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The Quiet Revolution of Animal Crossing

theatlantic.com

71–80 of 174 posts

Re: The Quiet Revolution of Animal Crossing

#71

OK I skimmed through the article and I can't say I much care for it. To me Animal Crossing is a game that you play over many months to sometimes relax doing something mindless or over the longer term to have an island and house that you slowly build up in your own way. With that in mind there are a lot of great things in animal crossing. A lot of the furniture has interesting interactions and the museum is just a bea…

My five year old daughter has a villager and decorates her house. I think the enhancements that would make the game easier for adults would make it harder for young children to grasp. She doesn’t accidentally buy 500 stacks of flowers then cry because her bells are gone.

Re: The Quiet Revolution of Animal Crossing

#72
post #68

Earlier quoted context omitted.

Your points are all correct but I think most folks are missing it’s a genre of Japanese game https://screentherapyblog.wordpress.com/2018/03/13/iyashikei... - basically healing games that are just supposed to give your mind and soul a break. Laying on the grass and seeing shapes in clouds is also “pointless” but it’s not invaluable.

> it’s not invaluable invaluable (adjective): extremely useful

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Re: The Quiet Revolution of Animal Crossing

#73

It's interesting how New Horizons adds many quality-of-life features to streamline gameplay...but still deliberately keeps some of the monotony present in the game design two decades ago on the GameCube. Adding a "weight" to repetitive actions has been a controversial game design principle. It implicitly makes good/efficient actions more rewarding, but there has to be a balance.

[deleted]

Re: The Quiet Revolution of Animal Crossing

#74
post #10

It is a rather poor game all things considered. Stardew valley is far better. On the whole, the one thing they needed to nail is co-op, and that is probably the thing they did the worst on. The game features are limited, villager interaction is inane, the items are repetitive, the goals non-existent. I understand the simple joy of a no-pressure game, but without a meaningful reward loop of any kind, the whole thing s…

Today I caught up with my cousin who moved to Washington state and I hadn’t talked to in probably five years. Her and I commiserated about our grandfather who passed away, talked about our lives while we toured a virtual museum in my virtual village, and chatted about our kids. We talked about how lonely and crazy the lockdown is making everyone.

That conversation would have never happened without Animal Crossing. I’d consider that a pretty meaningful “reward loop” for me.

Re: The Quiet Revolution of Animal Crossing

#75

Earlier quoted context omitted.

stardew valley is one guy's attempt to make the best possible harvest moon, which is a game, i would say, of the same genre as animal crossing, broadly speaking, in the same way as -- i don't know -- mechwarrior and virtual on. the way i think of animal crossing is: take a few microgames from warioware, set it in a jrpg town, and give the player their own doll house. it isn't deep, but that's an observation, not nece…

Virtual On! I forgot I remembered that until you reminded me, which then brought to mind Zone of the Enders and Front Mission. There was one other one which eludes me. Oh yeah, Armored Core. I know there are many others but these were most memorable to me. I think of all of those I love Front Mission series best. It’s kind of an oddball since the others are action games but FM is tactical RPG closer to X-COM series.…

Mechwarrior 5 just came out a few months ago.

Re: The Quiet Revolution of Animal Crossing

#76
post #68

Earlier quoted context omitted.

Your points are all correct but I think most folks are missing it’s a genre of Japanese game https://screentherapyblog.wordpress.com/2018/03/13/iyashikei... - basically healing games that are just supposed to give your mind and soul a break. Laying on the grass and seeing shapes in clouds is also “pointless” but it’s not invaluable.

> it’s not invaluable invaluable (adjective): extremely useful

I guess it was used as to mean "without value", which is not exactly what it means.

The prefix "in" of "invaluable" does mean negation but it means negation in the way that the value of the object is such that it doesn't exist. It's so valuable that you cannot even quantify it, it transcends the notion of value.

https://www.merriam-webster.com/dictionary/invaluable#note-1

Re: The Quiet Revolution of Animal Crossing

#77

OK I skimmed through the article and I can't say I much care for it. To me Animal Crossing is a game that you play over many months to sometimes relax doing something mindless or over the longer term to have an island and house that you slowly build up in your own way. With that in mind there are a lot of great things in animal crossing. A lot of the furniture has interesting interactions and the museum is just a bea…

> The lest said about the online play the better.

Heh, Nintendo is simply incapable or unwilling to produce a quality online experience. I don't know why.

They created a masterpiece with Smash Ultimate but then did a huge disservice to themselves and the game by slapping on a really shitty online mode. Obviously it doesn't impact sales and that's likely what drives their decisions, but it's still so disappointing.

Re: The Quiet Revolution of Animal Crossing

#78
I got the game because a friend invited me to a virtual wedding party because she had to cancel the one in real life due to SIP. My goal was to get a nice virtual gift for my friend so I grinded hard to make Bells and learn DIYs but wound up enjoying the whole process not because I was living a fantasy life like in the article but because it gave me a bit of purpose beyond checking mortality stats every five minutes and feeling guilty for not developing a new skill during this "privileged downtime". Everyone plays for different reasons. I feel lucky this game came out during this uncertain time.

Re: The Quiet Revolution of Animal Crossing

#79
post #62
post #33

I know it sound silly, but I find that it goes really well with an audio book. It's a nice way to chill out at the end of the day if I don't have the energy to hack away on anything. Having something to do with my hands while listening helps my thoughts not to wander as much, even if I'm just going around fishing and harvesting fruit so my son can sell them and build/buy whatever he wants the next day. I wouldn't hav…

I was having a rough time of it in the first few weeks of distancing, and on one of my first nights in Animal Crossing I just walked out onto the beach on a stormy night and listened to the sound of rain and surf as I drifted off to sleep. It's been an immense comfort to have a peaceful mini-routine that I can spend half an hour on at lunchtime each day.

the only thing I'd change of it is the multiplayer to be less clunky, both couch-coop and visiting/being visited by over network. If it was easy to drop into a friends island, water their plants, leave a gift I think it'd brighten up a lot of folks days right now.

Stay strong my friend.

Re: The Quiet Revolution of Animal Crossing

#80
post #68

Earlier quoted context omitted.

Your points are all correct but I think most folks are missing it’s a genre of Japanese game https://screentherapyblog.wordpress.com/2018/03/13/iyashikei... - basically healing games that are just supposed to give your mind and soul a break. Laying on the grass and seeing shapes in clouds is also “pointless” but it’s not invaluable.

> it’s not invaluable invaluable (adjective): extremely useful

"Inflammable means flammable? What a country!"

In this case the context makes the meaning clear, but this quirk of English has confused people for years.

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