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Proposed bounty for adding virtual camera / microphone support natively to OBS

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Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#71
post #23
post #18

Linux is supported with V4L2 https://imgur.com/a/BvkPfP9 What's the problem with it?

This isn't about getting input from a camera (which works fine), but making the output of OBS appear as a camera to the rest of the system.

That's what the above software is for.

Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#72
post #62
post #8

> I personally use obs-virtual-cam on windows but most of my company and most of the tech world lives on mac for work. I was wondering about that some days ago that how many "high profile" CEOs are outliers in their company using Windows or Linux

its just because my home office is a gaming PC. But now it turns out its significantly better because of the obs-virtualcam plugin working well on windows. This should be a default feature, hence the bounty.

Ah thanks for the personal reply, appreciate it

Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#73
post #44

Earlier quoted context omitted.

With 300 for a half-day, it would be 600 for a full day and 12000 for 20 days of work. In most parts of the world, that's an extremely high level salary and could easily fund most peoples month, granted they live outside of Silicon Valley. I'm sure many people would be more than happy to receive 300 or much less for half a day of work.

The going rate for a developer is about £300-600 a day in North Europe for relatively common skillsets such as C#. It isn't just silicon valley. The $10,000 bounty is about right for this sort of work. In fact it might be a little low, but I have no idea how OBS works internally so I could be completely wrong.

I don't think it's a problem of OBS, but the problem of writing a dummy v4l-device it seems. which IS more complicated! (though I wonder what it's used for)

Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#74
post #24

Earlier quoted context omitted.

> It's not purely used for video games, mind you. Indeed. I also use it to stream sports with the scores as an overlay, and to record training videos. Basically if you're doing anything "live" with video, it's the tool you want.

Another option that's a little higher end is to use a dedicated video production rig, and feed that into your computer (or use the rig's direct integrations). Something like a Tricaster ( https://www.newtek.com/tricaster/ ), which is very popular for live event video production. The more complex the setup, though, the more likely you'd need additional people working the controls. (But also, the more flexibility and c…

This is how I use OBS as well. I use a Tricaster Mini, and it has the ability to do a live stream of its output as a feature. However, it taxes this little computer to such an extent that the external power supply gets incredibly hot (too hot to touch). I now use OBS on a laptop to create the stream relieving the Tricaster of that duty. The Tricast power supply doesn't even get warm now.

Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#75
post #52

Earlier quoted context omitted.

OBS can do all of that except nativley output a virtual camera. I use windows and the virtual cam plugin works well for that, though it doesnt do the audio. I think you can set it up externally to obs using a virtual audio cable driver but I haven't really needed it.

> OBS can do all of that except nativley output a virtual camera. Right, that's literally the title of the article we're commenting on: OBS can't do that thing that we need.

I think that person's reply was prompted by you saying that Telestream was "way better for you" but then listing all but one feature provided by OBS.

Note that I don't have a horse in this race. I've only used basic features of OBS and have never heard of Telestream. I'm just pointing out the possible miscommunication here.

Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#76

Sounds interesting, what are the common use-cases for this?

My company has a ton of video content we need to deliver, all of which has been moved from studio recordings to zoom. Recording webcam locally using obs while passing the webcam through to zoom doesn't have an easy solution, but we want one badly.

Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#78
post #41
post #31

Earlier quoted context omitted.

Doesnt Microsoft Teams and other conferencing tools call this feature "screen sharing"? Also, for development, why dont people ssh into a shared server and multi tmux together? Thats a kind of screen sharing.

This is about having OBS' output appear as a video source on the operating system. You're solving the wrong problem. :-)

I understand what it is, there is just no point to doing it. Its typical "i always use tool X to do Y, so now I want tool X to do Z when there is a tool B doing Z already." But whatever, go on.

Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#79
post #8

> I personally use obs-virtual-cam on windows but most of my company and most of the tech world lives on mac for work. I was wondering about that some days ago that how many "high profile" CEOs are outliers in their company using Windows or Linux

Only some of the tech world lives on MAC and basically streamers use PC's.The other way of course is to use a second PC. What of course should be done is have this as part of the operating system and for audio too - id like to use Ableton live as the audio input into my Hangouts etc.

At least on Windows this has existed forever. On Windows 10 Config Panel -> Sound -> Manage sound devices -> Recording and choose your sound card to set as default input

Re: Proposed bounty for adding virtual camera / microphone support natively to OBS

#80
post #57
post #25

This makes me think. Is there a service that handles crowd-sourcing and processing payments a bit like Kickstarter but on a smaller scale? Say, if someone proposes a feature and the developer says "I'll do it for $300", users could donate until the goal is reached. With the promise of payment, the developer can go ahead and spend the time/effort, and everybody wins. But setting up a Kickstarter, IndieGogo, etc is too…

I think bounties create an unhealthy incentive structure. The kind of thinking you expressed in your post that payments shouldn't be seen as "charity" leads to people trying to not "waste" their bounties. They'll add it to issues the maintainers won't do otherwise, which in turn leads maintainers to hold the code hostage, not doing something they'd have done had there been no bounty structure, hoping that someone pos…

I can't speak for others, but many of my company's open-source projects are not open-contribution (meaning I don't accept PRs unless I hire you). Features are added because funding comes from somewhere else, but it would be nice to have a second option for users to fund a feature directly.
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