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My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

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Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#71
If there's one thing that has made me fall in love with Magic all over again, it's my boy trying to get into Yu-Gi-Oh, which is one of the most absurdly complicated games I've ever tried to learn. In Magic, no matter how big the rulebook is now, the core interactions and vast majority of cards are incredibly simple (and still flavourful!), and all the complexity is more or less optional, in terms of playing with more rares or different sets. It's astonishing how much stuff Garfield got right 25+ years ago, whether by accident or not, but I hope to be playing the game for the next 25 years as well.

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#72
post #63

Earlier quoted context omitted.

The rules appeal, but not the money-pit. I wouldn't say it's pay-to-win, but fuck.

it's one of the most pay to win games there is. there is a top to each format, in that the max performance can't be surpassed by investing more, but that top is currently around 700$ for the most popular format, standard, and double that for modern. That's insane if you ask me.

Yeah, I was trying to be kind. I don't know how anyone could justify that.

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#73
I really enjoyed mtg as a kid but played a few games recently and discovered I don’t really like it. I feel the use of mana makes the game slow and clunky. Moreover, a deck of 60 cards is a lot. My favorite card game nowadays is Gwent. With the small deck size and single card mulligans you can mitigate almost all bad luck and chance and design a really tight and cohesive deck. Also I love the 3 round format, makes the game very interesting.

Mtg at this point just feels dated and I think there’s better ccgs around. Net runner is also great and imo, deeper than mtg. The asymmetrical nature of it also makes things very interesting and deep.

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#74
Magic may be the best game ever devised.

Unlike chess, it’s stochastic and unlike backgammon, it has hidden information and bluffing. But it’s more than that - the cards change the rules of the game itself.

On top of those layers, the fact that each player builds their own deck makes the game asymmetric and ultimately the meta-game of building the deck to beat the Keynsian beauty contest of optimal deck selection becomes the most important part.

It is this meta game that makes me think it will be a long long time before we have a machine learning model that can play the full game (and the meta-game) consistently better than an expert human player. At least while new cards are being added to the game.

The game is turing complete. It can have infinite loops and crazy, ridiculous complexity and is gloriously fun to play. I’d love to hear about any AI projects that have taken a serious stab at playing a complete game.

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#75

The art in the old sets were so much more iconic and imaginative. They were so varied in styles and had so much personality. The newer ones have a much more consistent style, but ends up looking really generic and forgettable.

The varied art in the old sets made the game feel "big" to me, like it was this giant bazaar of oddities that I was sifting through and piecing together in a unique way. Nowadays it feels more like assembling parts in a carefully curated environment. That's not an entirely bad thing, but a lot of the mystique is lost.

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#76
post #73

I really enjoyed mtg as a kid but played a few games recently and discovered I don’t really like it. I feel the use of mana makes the game slow and clunky. Moreover, a deck of 60 cards is a lot . My favorite card game nowadays is Gwent. With the small deck size and single card mulligans you can mitigate almost all bad luck and chance and design a really tight and cohesive deck. Also I love the 3 round format, makes t…

The latest “London” mulligan rule is far better than the older rules and only became standard a fee weeks ago. It helps mitigate the mana issue fantastically well.

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#77
Growing up in the suburbs south of Seattle, I got to visit the Wizards of the Coast headquarters once or twice. As a 14 year old, I approached Richard Garfield one day and asked him if he wanted to play. We played two or three games, I recall I won two. He signed one of my cards and continued playing other folks.

For a 14 year old me this was a pretty big deal. Thank you Richard for doing that!

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#78
post #29

Earlier quoted context omitted.

I've begun to realize that the games I play for fun reflect the complexity of the work that I do. sigh

Is that not good?

It... is. It was mostly a funny realization. It also means that I don't necessarily get the downtime I would otherwise though from that kind of activity.

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#79
post #66
post #30

Earlier quoted context omitted.

There's an online version of MtG with pretty reasonably prices cards iirc, and you can get lots free. Interface is amazingly complicated though, since it has to model all of MtG.

There's 4 versions of magic online: MtGO: old official version, you can buy and sell singles for similar costs to paper Cockatrice: Old unofficial free version. leaves a lot of rule/effect enforcement up to players manually. Duels: "new" official version, never implemented complete rulesets, abandoned by devs 2 years ago, leaving collectors who paid good money SOL Arena: new official version, but with hearthstone mod…

Yeah, I think I was thinking of MtGO here.

Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art

#80

Magic may be the best game ever devised. Unlike chess, it’s stochastic and unlike backgammon, it has hidden information and bluffing. But it’s more than that - the cards change the rules of the game itself. On top of those layers, the fact that each player builds their own deck makes the game asymmetric and ultimately the meta-game of building the deck to beat the Keynsian beauty contest of optimal deck selection bec…

Another great innovation it has over chess is making people pay hundreds if not thousands of dollars per year to the creator. I'm only being half sarcastic here; monetization seems like a difficult aspect of game design for an "analog" game like this.
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