Live data from Hacker News

Clojure 1.11 planning

insideclojure.org

71–72 of 72 posts

Re: Clojure 1.11 planning

#71

I'd love to see more focus on non-JVM impls other than JS -- .Net Core 3.x specifically. (ClojureCLR is pretty much dead, right?)

I doesn't look like it targets .Net Core yet. I don't see much about dev workflow -- is there a VSCode plugin for dev/debugging? The Getting Started page is 403. But I'll spend more time in the wiki and give it a try.

Not .net core specific, but 'Calva' is a good Clojure plugin for VSCode.

Re: Clojure 1.11 planning

#72
post #33

Earlier quoted context omitted.

I did, but it was a bit stale a year or so ago (as in it wouldn't even work with the Unity build at the time). Which is too bad, since one of my kids is doing Unity micro-games and I would like to have alternatives...

Development has picked up again AFAIK, saw one of the developers give a short demo/talk on it recently and it seems neat. Godot is a decent OSS alternative to Unity, but no Clojure/Lisp so far as I know :(

Godot blows up the entire OS when you have HTTP content filtering enabled on a kids’ account (not Godot’s fault, but it is the only app that ever triggered that particular kernel panic in over 2 years they’ve had a Mac):

https://github.com/godotengine/godot/issues/24890

Post reply on HN