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Warcraft 3: Remastered Will Work with Old Custom Maps

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Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#71
post #60

I feel torn in so many dimensions. On the one hand, one of the greatest games of all time gets remade. And I feel humbled that we're able to make giants over decades — Star Trek, Cobol, Warcraft have my respect. But on the other hand, it also speaks of a dire lack of creativity as we speak, or boldness, maybe both. The general trend of remakes is also about fixing problems we too often created for ourselves in the fi…

> Still confused whether I should be thrilled or disheartened or just 'meh'.

Most remakes and remasters I'm usually just "meh". But every once in a while a truly special one comes along that thrills me.

I'm not sure if WC3 is one of the special ones; but I am fairly certain that the new Zelda: Link's Awakening for Switch is! Another special one that thrilled me was AM2R (Metroid 2 remake).

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#72
post #60

I feel torn in so many dimensions. On the one hand, one of the greatest games of all time gets remade. And I feel humbled that we're able to make giants over decades — Star Trek, Cobol, Warcraft have my respect. But on the other hand, it also speaks of a dire lack of creativity as we speak, or boldness, maybe both. The general trend of remakes is also about fixing problems we too often created for ourselves in the fi…

"I feel torn". This is the power of exploitation. Why create anything new when you can just remaster your old products? Blizzards latest business venture has been reselling memories.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#73
post #50

Earlier quoted context omitted.

Ok, one story you'll only hear on HN. There was one notoriously very high payed engineer behind Battle.net. (I think they payed him $500k per year) Anyways, he loathed coming down to QA and intermingling with us minions. But one day he needed to come down and check out a bug in person. He pointed his arms like he needed to take a seat and look at the computer screen. He then pointed at me and without thinking I scurr…

> There was one notoriously very high payed engineer behind Battle.net. (I think they payed him $500k per year) How times have changed. When I hear about an experienced engineer at Google, Facebook, or Microsoft pulling down $500k today, I barely bat an eye.

Industries, not times. Gamedev works in a different pay scale.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#74
post #54

Earlier quoted context omitted.

Amazing how WC3 maps were responsible for both MOBAs and Tower Defence, two of the most popular genres of all time, both moreso than conventional RTSs at this point

and LOL

LoL is a moba.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#75
post #63
post #46

Earlier quoted context omitted.

The first thing I do is to wrap the entire Lua script in a pcall in order to intercept and display occurring exceptions. As for desyncs there is https://www.hiveworkshop.com/threads/desync-checker-for-jass... The archive contains text files which are very helpful in understanding which functions are responsible for desyncs.

The `pcall` thing is interesting, didn't think of that. Will it apply to anonymous functions as well? For example, if I wrap my main in pcall, and then set up trigger calls, I expect the pcall won't apply to whenever the trigger callbacks are hit. As for the desync checker, I've been down that rabbit hole - I removed every async method from the codebase and still had desync issues. I am starting to suspect its an iss…

Yea the trigger actions need to be wrapped in a pcall too.

Because of that I made a function for trigger creation which wraps the provided action in a pcall.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#76
post #69

Earlier quoted context omitted.

I'm in the exact same boat. I feel like the game industry has made this really distasteful shift, of the big AAA companies just adding shoe-shine on existing projects -- whether that's servicing a SaaS like League of Legends or World of WarCraft, or doing remake after remake of Age of Empires, Homeworld, StarCraft, Final Fantasy, etc, while leaving all the innovation and creativity to be explored at the expense of in…

Overwatch is a riff on the class-based FPS genre, which was pioneered by Team Fortress, a game that started its life as a Counter Strike mod.

Team Fortress started as Quake1 mod, which then Valve made to a Half-Life mod TFC, and later as the TF2 [1]. Also Counter-Strike was a mod as well which again Valve made official versions of.

I started with the Quake TF and now still pay TF2 sometimes. Basically been playing the same game for ~20 years.

1:https://en.wikipedia.org/wiki/Team_Fortress_2#Origins_and_ea...

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#79
post #69

Earlier quoted context omitted.

I'm in the exact same boat. I feel like the game industry has made this really distasteful shift, of the big AAA companies just adding shoe-shine on existing projects -- whether that's servicing a SaaS like League of Legends or World of WarCraft, or doing remake after remake of Age of Empires, Homeworld, StarCraft, Final Fantasy, etc, while leaving all the innovation and creativity to be explored at the expense of in…

Overwatch is a riff on the class-based FPS genre, which was pioneered by Team Fortress, a game that started its life as a Counter Strike mod.

* Quake mod

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#80
post #17

I was the QA Lead for Grapics on WarCraft3. This was Blizzards first 3D game and the early engine was very error prone but with the meticulous attention to detail and the sheer amount of time we spent polishing. This game turned out flawless for its time. Early on there were many models that would glitch and there was a massive artifact issue that would happen in multiplayer games. I’m sure the developers found it ve…

I've played the first retail release version of WarCraft3 and it was indeed flawless, I haven't noticed a single glitch. But I have never tried the multiplayer mode. Cool thing was it played nicely on my Pentium-II with a Matrox G550 video card which is famous for being great at 2D an very bad at 3D graphics.

Props to the compatibility lab at Blizzard. They worked a lot of overtime with me. I owned a Matrox Millenium card myself for 3DSmax and TruSpace. There was no such thing as truly dedicated gaming cards. Only high end cards for CAD. The gaming card evolution only came after the first GeForce.
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