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You’re Paying into a Broken System Whenever You Buy Something on iOS

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Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#71
post #62
post #31

Earlier quoted context omitted.

Right, the author just forgot about every game console existing.

But it's not true. There's absolutely no restriction on game development machines except that the provided tools (probably) only run on Windows.

Well that by itself is a big restriction.

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#72
all this whining about things not being fair. they created it, you use it. stop whining. I dont like it, I dont use it, simple.

It didn't exist before, it doesn't need to exist, and its purpose of existence is not to be fair to you.

this country is turning into a bunch of bitches

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#73
post #62
post #31

Earlier quoted context omitted.

Right, the author just forgot about every game console existing.

But it's not true. There's absolutely no restriction on game development machines except that the provided tools (probably) only run on Windows.

And you can build Xamarin apps on Windows. I think the point is more about what you can put on a console, the content restrictions, marketing etc.

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#74
post #9

>On no other platform would we accept a scenario where the owner of that platform dictated not only the tools developers can use, but restricted the ways they talk about their products and pricing. We would call it unfair, monopolistic, and overbearing. But on our smartphones, it’s just a fact of life. I am pretty sure game consoles have been doing this basically since their existence. None of them allow you to make…

What? I'm a console developer. I can use any PC I want to deploy software to the console. I can use Intel, AMD, or any other x86 compatible chip (mainly because I don't want to deal with the headache of cross compiling). I can even choose the compiler I use and the IDE. Sure the debuggers they ship run on Windows, but that's just the tools they know how to write, and they are damn good tools. iOS in comparison is dow…

Right, you can deploy your game to any console from a variety of IDEs. The end user who purchases your game, if on a console, not PC, has to purchase it through the console maker's store, they have no alternatives (generally). Want that newest Fire Emblem game on the Switch? Head on over to the eshop!

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#76
post #6

The mobile app markets are operating at such scales, that there's a literal avalanche of scammers and assholes waiting to take advantage of you. There is zero chance that I would send personal info or payment data to some no-name app and even most of the other well known apps.

Correlation may not be causation, but I have a four year old CC that is just used for online subscriptins and purchases (netflix, hbo, apple, amazon, intuit, airlines, phone).

Friday AM, I threw caution to the wind and used it at a smaller retailer site and software vendor. Within an hour I had a notice from my bank that my cc information had been exposed and a new card was being sent to me.

I don’t like a world where I have to be paranoid and minimize the vendors who get my sacred numbers/business, but from the headlines and experience not many others are willing to be paranoid enough about security for me.

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#77
post #2

I am happy buying stuff from the iOS store. It's convenient, quick and easy. No objection as an end user.

Apple doesn't allow me to buy anything on my iPhone, as I got my phone in New Zealand, have a British Revolut CC card and phone number, then was in the Netherlands for a while, and am now living in Ireland. I had to switch the region to Netherlands to install the (free) RyanAir app (why?!) which was rather annoying since then it started offering Dutch suggestions for stuff (which I don't want). I can't add my UK CC t…

I can't add my UK CC to my account though as it's not a Dutch one, so I switched to the UK region, and then it errors out with "your account is not valid for use in the UK store. You must switch to the Dutch store before purchasing". Why ...? I don't know.

Because content licensed for a particular geographic region.

I mix regions, too. It's not rocket surgery. You just have multiple iTunes accounts, which are as easy to create as buying an iTunes card while you're in that country and loading it into a new account.

I have US, UK, French, and Japanese iTunes accounts, and have no problems making purchases from any of them because each has an independent country-specific payment source.

You can have up to five on a device. It's something Apple has supported from the beginning.

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#78
post #23

> Here’s the thing: If you’re a developer for iOS or macOS and want to charge customers money, the Apple-provided payment tools, which demand a 30% cut, are the only ones you’re allowed to use. It’s not even a discussion. Why does macOS keep getting offhandedly roped into these discussions? Not only is the Mac App Store not a requirement, it's rarely used. Maybe Apple intends to change that some day, but that's specu…

>Maybe Apple intends to change that some day, but that's speculation, not reality. I'd say it's pretty obvious that this is a desired outcome on Apple's part. You can either wait until it's too late or bring it up before it's happening.

> I'd say it's pretty obvious that this is a desired outcome on Apple's part.

I don’t see that. Why do you think it will happen?

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#79
post #62
post #31

Earlier quoted context omitted.

Right, the author just forgot about every game console existing.

But it's not true. There's absolutely no restriction on game development machines except that the provided tools (probably) only run on Windows.

But you can only sell your Xbox, PS4 or Switch game through Microsoft, Sony or Nintendo (correspondingly), and you have to agree to their terms and pay whatever cut they want to take of your sales price.

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#80
post #55

Earlier quoted context omitted.

Great! Let the iOS App Store compete in the free market on its own merits. I suspect it will do quite well—it's installed on all phones by default, and consumers trust it (for good reason). The App Store should not be the only way to get software on an iPhone, sans literally hacking the device.

But it does. There are other phone platforms I could buy. Flagship android hardware is quite nice, and similarly priced. And in the past Apple has outcompeted to death windows phone and WebOS and Palm OS and BlackBerry, all of which had more open app distribution models. I want to Apple to be the benevolent dictator of what software is on my phone, And I am willing to pay higher up prices, and put up with missing fea…

> I want to Apple to be the benevolent dictator of what software is on my phone, And I am willing to pay higher up prices, and put up with missing features in order to protect their revenue stream in exchange for that.

You could still exercise that preference even if Apple opened its platform to (easy) side-loading or other app-stores: you'd just choose to use only Apple's route for software installation.

If the Apple App Store is only one of many ways to install apps on an iOS device, then there's no issue with Apple charging whatever fees it wants. The problem here is the anti-competitive nature, since all roads lead through that same App Store -- you have to choose another phone entirely to avoid the Apple tax.

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