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Major Games Publishers Are Feeling the Impact of Peaking Attention

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71–80 of 110 posts

Re: Major Games Publishers Are Feeling the Impact of Peaking Attention

#71
The rate of technological improvement in video games has also slowed down (i.e, smaller increments in terms of graphics).

Graphics are a major part of a video game and the first thing most people notice. With a slow down here it seems inevitable that there will be a slow down across the industry.

Re: Major Games Publishers Are Feeling the Impact of Peaking Attention

#72

This seems like a inaccurate take from folks who are not following the gaming industry closely. Activision just had a record-setting year of high revenue (presumably they are not feeling the impact of peaking attention), in part because the quality of their products is still high-ish. They laid people off because they could, not because of any downturn in business. EA's quarterly results are down, because their produ…

I don’t have a ton of direct insight into gaming, but in general when a business that’s dependent on development is facing headwinds and doubles down on hitting the numbers, that’s a bad sign. It’s often a signal that the firm is not investing in the business. IMO, modern business models for gaming (ie casinos for elementary school kids) are problematic and are turning kids off. There will be a harsh reckoning as mor…

Confused about this response. The person it's responding to says Activision is doubling down on development by saving money in non-development. That's sounds like the opposite of "doubling down on hitting the numbers" and more like putting the money in the correct place, R&D, while saving it in others.

Re: Major Games Publishers Are Feeling the Impact of Peaking Attention

#73
post #65

Blatant self-promotion: For us who grew up playing lots of video games but are now adults, we now have: 1. Way less time 2. A higher expectation of quality 3. More money Creating "Quality Time" entertainment is why I founded Escape Character. We're a platform for online experiences with a live actor. Since a paid actor is involved, and we pay them a suitable rate, events are ticketed even though they're online, just…

Interesting. The concept is remarkably reminiscent of elements of The Diamond Age. Was that an inspiration?

That's a strong yep ;)

Re: Major Games Publishers Are Feeling the Impact of Peaking Attention

#74

This seems like a inaccurate take from folks who are not following the gaming industry closely. Activision just had a record-setting year of high revenue (presumably they are not feeling the impact of peaking attention), in part because the quality of their products is still high-ish. They laid people off because they could, not because of any downturn in business. EA's quarterly results are down, because their produ…

The best reporting on Activision I’ve seen has been from outside the games industry and games journalism (I’ve preferred writing from this link, Variety, Bloomberg, etc.) Activision is not concerned about whether they are making money now. They are concerned about whether they can continue to make money. They have profitable, mature lines but nothing in the battle royale genre that is quickly growing and a threat to…

The latest Call of Duty game has a battle royale mode. I can't recall hearing anything about their BR mode after launch. Clearly, just making a BR game isn't a guaranteed path to success even when it's backed by a major brand name.

Re: Major Games Publishers Are Feeling the Impact of Peaking Attention

#75
post #31
post #12

There is intense competition between these battle royale games. Possibly more intense competition than we've ever seen. Being the 2nd WoW or top MOBA pales in comparison. Of the dozen BRs I've played (including mods for existing games), all but 3 already seem somewhat dead. PUBG, which was the leader for what seems like the longest duration, now seems like a distant third, and will likely never recover.

I think it might have something to do with a combination of free to play and no matchmaking. Once a BR has saturated the market, the percentage of new to experienced players starts to drop. I think most players will reach a skill peak and the game starts to get harder faster than they are improving. This can be frustrating, and since newer BRs have a higher percentage of less skill players they feel easier. With no m…

That’s a pretty interesting theory that makes a lot of sense. I only casually play BR type games and this has certainly felt true for me.

Re: Major Games Publishers Are Feeling the Impact of Peaking Attention

#76
post #6

Earlier quoted context omitted.

This is why Everquest was so great for me. Leveling took a long time and you really got to explore the world. It would take teaming up with people just to make perilous journeys - this is something I don't think exists anymore in games. Additionally, gear lasted much longer. You could be using the same piece of armor for months potentially as you leveled in EQ. It really felt like you were building your character. No…

I agree. In EQ things felt like an accomplishment. And having a significant penalty to death, I often experienced palpable fear in places that newer games haven’t been able to replicate. Those experiences cemented my best memories from EQ in my mind. Heck, I still have memorized the run from Freeport to Qeynos — which was quite perilous for a young level 12. Speaking of gear, my fondest memory was a 9 hour camp for m…

Played Doom (2016) the other weekend on the new gaming PC, first time I played a game for years and though "man! Old games where hard".

It's a game where destroy everything in sight is the correct strategy, you actually get annoyed when they keep coming and coming.

Engaging and fun.

No grind, microtransactions, idiots on multiplayer, just jump in and fuck shit up.

Re: Major Games Publishers Are Feeling the Impact of Peaking Attention

#77
While we're all complaining about the state of current games, what I really want is for games (especially RTS games, but really any game) to come with an API so I can build and test AIs. For example, I love the game Planetary Annihilation (I played its predecessor Total Annihilation a ton as a kid). But after a few dozen games, I began to think 'I wonder if I could just encode my strategy as a policy' - not even deep-RL necessarily, just a set of rules. But I can't even try because they don't have an API :(

Re: Major Games Publishers Are Feeling the Impact of Peaking Attention

#78

This seems like a inaccurate take from folks who are not following the gaming industry closely. Activision just had a record-setting year of high revenue (presumably they are not feeling the impact of peaking attention), in part because the quality of their products is still high-ish. They laid people off because they could, not because of any downturn in business. EA's quarterly results are down, because their produ…

The best reporting on Activision I’ve seen has been from outside the games industry and games journalism (I’ve preferred writing from this link, Variety, Bloomberg, etc.) Activision is not concerned about whether they are making money now. They are concerned about whether they can continue to make money. They have profitable, mature lines but nothing in the battle royale genre that is quickly growing and a threat to…

> but nothing in the battle royale genre that is quickly growing and a threat to both Call of Duty and Overwatch

That's not really how games work though. Games are mainly emotional purchases of mass-produced art, not commodities like Corn or Oil. Games are not fungible like this. Telling Activision "you must make a battle royale game because Fortnite" is a quick way to watch them burn a lot of money on something that likely won't be very successful.

It's like saying, "Hey Warner Brothers. Disney just made a bunch of money making this 'Frozen' film, so you need to also make a movie about Magical Sisters in some sort of Medieval European Ice Palace". Technically, they can execute on this, but the result is unlikely to be successful.

> They need to invest heavily in acquisitions and development of new titles using their existing brands. The layoffs came from areas of the company that wouldn’t be able to help with that.

With all due respect, I believe Activision needs to do the exact opposite of the above.

They need to invest in their existing successful titles (WoW, Overwatch, Diablo, Hearthstone), all of which have growth opportunity Activision has ignored in various amounts. And Activision needs to constantly be developing new brands with innovative new games behind them to experiment with. This is a sustainable approach to business in an industry where the market demands can shift wildly literally overnight.

Trying to acquire their way out of this, and recycle their old brands year-over-year into quick products, is how their product quality dropped in the first place. It's not a healthy way to handle the market, it's not a sustainable way to grow their business, and it's why they constantly worry about "whether they can continue to make money".

Re: Major Games Publishers Are Feeling the Impact of Peaking Attention

#79
post #9

I'd love to spend money on games. Most games seem to be optimized for younger audience (==dumbed down) or monetized in really dumb ways. So no buy.

Here are some worth your time and money. Look to indie games, mostly. Lots of great stuff in that space.

- Spelunky

- Don't Starve

- Factorio

- Oxygen Not Included

- All Zachtronic's games

- Stephen's Sausage Roll

- Stardew Valley

- Faster than Light

- Kerbal Space Program

- Dungeon Warfare (if you're a TD fan)

- Return of Obra Dinn

- Prison Architect

- Mini Metro

- Cities: Skylines

- Frostpunk

- RimWorld

- Darkest Dungeon

- Monument Valley

- Portal

- Journey

- Paper's Please

- This War of Mine

- The Witness

Re: Major Games Publishers Are Feeling the Impact of Peaking Attention

#80
post #79
post #9

I'd love to spend money on games. Most games seem to be optimized for younger audience (==dumbed down) or monetized in really dumb ways. So no buy.

Here are some worth your time and money. Look to indie games, mostly. Lots of great stuff in that space. - Spelunky - Don't Starve - Factorio - Oxygen Not Included - All Zachtronic's games - Stephen's Sausage Roll - Stardew Valley - Faster than Light - Kerbal Space Program - Dungeon Warfare (if you're a TD fan) - Return of Obra Dinn - Prison Architect - Mini Metro - Cities: Skylines - Frostpunk - RimWorld - Darkest D…

There is really not much there with Monument Valley.
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