Earlier quoted context omitted.
A little outside perspective: This is exactly the way it goes with a huge percentage of IT-related projects, in many serious industries. The "Enterprise" is screwed.
The one thing about large enterprise projects is though, you can usually convince the mismanagers that it's good for their career, and the mismanagers end up disliking the competent programmers. If you're a vulture or a hyena a large IT project can become like a elephant corpse, easy pickings. Convince the mismanagers to move competent people to your team in exchange for your yes men. Then find a piece of infrastruct…
EA Artist, Soon To Be Laid Off, Burns EA Management, Discusses Failed MMO
71–80 of 94 posts
Re: EA Artist, Soon To Be Laid Off, Burns EA Management, Discusses Failed MMO
#72I have no inside knowledge of EA but from reading this and the EA Spouse letter in the past, I'm amazed EA can actually deliver any software.
I grew up in Vancouver, Canada - home of EA's largest office, and knew many people who worked for them. They deliver code because the number of glory-seekers is basically infinite. They can afford to burn people out and abuse them to no end because there are a hojillion more lined up outside the door, just begging for someone to get burned out and leave so they can get in. I also knew some testers, and heard about th…
His reply - "I don't care. I'll do whatever it takes."
I'm not into gaming so I don't really understand the drive. It seems to be very similar to the entertainment industry, except that employed game developers will never achieve the fame or riches of a well known actor or producer.
I'm all for being passionate about what you do as long as you know your value and don't let other people take advantage of it.
Re: EA Artist, Soon To Be Laid Off, Burns EA Management, Discusses Failed MMO
#73I have no inside knowledge of EA but from reading this and the EA Spouse letter in the past, I'm amazed EA can actually deliver any software.
It's almost as if two whistleblowing-style blogs were not entirely representative of the company as a whole.
However, despite their size, large companies do generally seem to be quite uniform in their culture.
Re: EA Artist, Soon To Be Laid Off, Burns EA Management, Discusses Failed MMO
#74Earlier quoted context omitted.
I grew up in Vancouver, Canada - home of EA's largest office, and knew many people who worked for them. They deliver code because the number of glory-seekers is basically infinite. They can afford to burn people out and abuse them to no end because there are a hojillion more lined up outside the door, just begging for someone to get burned out and leave so they can get in. I also knew some testers, and heard about th…
Yeah, I remember talking to a friend who wanted to get into game development. I told him that the gaming industry has a bad reputation for making people work long hours for relatively low pay and a lot of stress. His reply - "I don't care. I'll do whatever it takes." I'm not into gaming so I don't really understand the drive. It seems to be very similar to the entertainment industry, except that employed game develop…
Not quite as famous and rich, but I think the top-level game designers are famous and rich enough, especially famous among the audience the would-be developers themselves are part of, to provide the motivation. Many people really want to be the next Will Wright, Peter Molyneux, John Carmack, Sid Meier, etc., even if that isn't quite the same level of fame as being the next Arnold Schwarzenegger. The bigger problem is that the odds of becoming the next any of those are really low (and nobody new has managed to claw up into that list in >10 years).
Re: EA Artist, Soon To Be Laid Off, Burns EA Management, Discusses Failed MMO
#75"So we shut up and did what we were told, by people too afraid to tackle real problems. It is a culture of fear [...]" In my experience, this is passing the buck. Culture is not something dictated by management. Culture is something that every person in an organization takes part in. Anyone can change it any time they like. It just takes a little brass. Shutting up and doing what you're told is not good enough. I've…
Re: EA Artist, Soon To Be Laid Off, Burns EA Management, Discusses Failed MMO
#76Earlier quoted context omitted.
I think the key factors are politics and managerial ignorance - there appears to be a general consensus that the most qualified person for the job is the a. biggest suck up and b. the least technically knowledgeable guy/gal available. The problem with having politicals in senior positions is that they will, by their nature, happily abandon honesty + humility - the two most important qualities required by devs/managem…
>The problem with having politicals in senior positions This is a problem having politicals in any position of power what so ever.
Re: EA Artist, Soon To Be Laid Off, Burns EA Management, Discusses Failed MMO
#77Re: EA Artist, Soon To Be Laid Off, Burns EA Management, Discusses Failed MMO
#78Earlier quoted context omitted.
Given some of the hype they come out with about the game and the IP it was a given they were going to get a heap of people to give it a shot, same with Age of Conan, it sold a heap of copies initially. Once you lose the player base it's a real uphill battle to retain them, if Age of Conan released in it's current state it would be a different story for them, would have kept a lot more people initially.
It would have been almost impossible for them to release Age of Conan in it's current form. The current form was fashioned after massive amounts of customer feedback. Developing a MMO in the dark for 6 years isn't going to make it better than a released game that takes a couple years to mature. The issue is that you can't charge 60 bucks for a half finished game and 15 bucks a month after that. You also have to conte…
What would it be like if they had a completely open beta from the point that there was a playable client and gave long term testers access to end-game prestige content on official Day-1, or a free year of game time, or something else?
Re: EA Artist, Soon To Be Laid Off, Burns EA Management, Discusses Failed MMO
#79"So we shut up and did what we were told, by people too afraid to tackle real problems. It is a culture of fear [...]" In my experience, this is passing the buck. Culture is not something dictated by management. Culture is something that every person in an organization takes part in. Anyone can change it any time they like. It just takes a little brass. Shutting up and doing what you're told is not good enough. I've…
Re: EA Artist, Soon To Be Laid Off, Burns EA Management, Discusses Failed MMO
#80I have no inside knowledge of EA but from reading this and the EA Spouse letter in the past, I'm amazed EA can actually deliver any software.