Decision making is critical for a pilot, in the worst case hesitation can mean death. Robert Voit was a master at taking in relevant information, making a decision, and moving on. That's an essential skill for a good business leader.
Thank You, Robert Voit, Creator of Paint Shop Pro
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Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#72Earlier quoted context omitted.
Checking wikipedia PSP got vector tools in version 6, released in 1999. Photoshop got them also in version 6, released in 2000. So, yeah, PSP was pushing it early, but it didn't take that long for PS to get on the train too.
PS Raster was very limited for years after this.
Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#73Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#74PSP7 was a favorite piece of software that I had been using for years when still mainly on Windows systems. It was useful and intuitive when having to make changes to plenty of raster images, or when doing pixel graphics; creating alpha transparent sections, clean ups, and so on. I also used Paint.NET a lot for batch edits. It still seems a bit difficult to find a replacement for these two on macOS and Linux. Intuiti…
Have you tried the new 2.10 and the single window mode?
Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#75While Paint Shop Pro 6 is the most beloved version, PSP 7 and (particularly) 8, took the software in a very interesting direction. I remain convinced that this directly lead to Corel acquiring it with the unstated but definite intention of crippling it. See, 6 and below were fairly traditional raster-based editors. But starting in 7, and with substantial improvements in 8, PSP introduced the concept of raster and vec…
PSP is only potentially a replacement for PhotoPaint, which was always bundled with Draw. It would never be a threat to their other raster tools like Painter. Nor would Draw be threatened by a tool with vectors grafted on. Corel just wanted to bring in a successful product for the entry level market.
Corel also notably let PhotoPaint wither on the vine even though it was vastly superior to the contemporaneous Photoshop version in its earlier incarnations. They just weren't willing to invest the dev resources to add more sophistication.
Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#76Earlier quoted context omitted.
Wasn’t Macromedia Fireworks also capable of doing both raster and vector?
Not exactly. Fireworks was a raster-based graphics program that behaved like a vector program -- everything you drew was an object that could be moved backward and forward on its layer, with opacity, clipping, blending style, etc., set independently. There was no real distinction between vector shapes, text shapes, and raster shapes; all operations were available on any graphics object at any point in time.
A Fireworks PNG document, then, was a pile of shapes (just like a Flash animation frame), with each shape referred to as a "layer"; along with a pile of mutable texture data for the shapes to use, with each texture bound 1:1 to a particular rectangle shape, with the shape and its texture together referred to as a "raster image."
Every time you changed anything, the whole thing just got re-rendered onto a canvas using the Flash rendering logic. When you saved the PNG "document", it kept all the document chunks, but added the baked rendered representation it had been using for previewing as a basic PNG chunk at the end of the document. Thus, it was kind of an actual PNG file. (But the flattened PNG chunk was only "the document" as much as the JPEG cover image inside an .epub is "the book.")
Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#77My employers were not the sort to have pirated software on the premises, however, the process if getting a purchase order for £30 software rather than £10000 software seemed almost more awkward.
My colleagues who did have the £40K SGI workstations with the £10K+ Parallax Matador software and giant Wacom tablets just did not have the tools needed to make the all important weather icons. This was in the days before maps had been sorted out so they mostly drew artistic interpretations of maps, with limited knowledge of geography - quite embarrassing really. But, you know, gotta work as a team.
The icons had to be made as sprites and only a certain amount of RAM was available, I think they also had to align on some type of kilobyte boundaries too. Needless to say JASC Paintshop Pro was the perfect tool for the job.
I did have access to Photoshop which actually came full version with a scanner. My colleagues in graphics saw Photoshop as a cut down PC tool, not really professional at all. So I could not get to meet with them in the middle whereby they would be able to do the icons and somehow get them into the formats needed for broadcast. That thought was tantamount to asking them to sweep the streets and empty the bins - below them.
Maybe I stuck with PSP longer than I should have done as I did have a bit of a learning curve a few years later when Photoshop became the vital tool for part of a job I moved on to. Due to consolidation in TV and nobody being able to pay £100K for a seat for graphic artists my colleagues also had to move on from their tools of choice. They chose to be dinosaurs, to be usurped by kids with dirt cheap tools. Sad really. So many games of status and other delusions made up the reality of working in broadcast television at that time, the toys being part of that.
The funniest thing I found was the giant Wacom tablet gorilla arm problem. If you were a proper graphic designer then you had to have the biggest of huge Wacom tablets, great in principle except the action is all in the wrist. They would be dragging their elbows to the far corners of the desk to get to a palette colour or menu item.
Most of my PSP work was done with a mouse and 1280 x 1024 15" CRT monitor. However I did get a lucky break when learning Photoshop as I had a small Wacom Tablet and an excellent mentor in a former graphic designer that just barked hotkeys at me. I did what he wanted done in doubleplusgood time, studio crew of twenty waiting... Creating masks and other image corrections were done in the way that bluescreen video is done, dealing with the whole image and doing so very quickly. Only years later did I understand what some of those toolbox icons were or what the hotkeys corresponded to in the menus.
Sometimes it pains me to see today's graphic artists spending all day doing basic artwork stuff where they are manually deleting pixels and drawing around things, headphones plugged in, no knowledge of hotkeys known. Despite being retired the lessons that my mentors taught me come back to haunt me and I do a little bit of teaching.
PSP was the opening for me to not be just a mere techie but to cross that imaginary line into doing creative work. There is no point being adamant that you are just an artist and don't do tech stuff. It is also cowardly to be a techie and never do creative artwork stuff. For me PSP enabled me to let go of the handrails and become a creative techie.
Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#78PSP7 was a favorite piece of software that I had been using for years when still mainly on Windows systems. It was useful and intuitive when having to make changes to plenty of raster images, or when doing pixel graphics; creating alpha transparent sections, clean ups, and so on. I also used Paint.NET a lot for batch edits. It still seems a bit difficult to find a replacement for these two on macOS and Linux. Intuiti…
Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#79There's a benefit to starting out as an airline pilot. Decision making is critical for a pilot, in the worst case hesitation can mean death. Robert Voit was a master at taking in relevant information, making a decision, and moving on. That's an essential skill for a good business leader.
Re: Thank You, Robert Voit, Creator of Paint Shop Pro
#80Fascinating article here about Robert - https://motherboard.vice.com/en_us/article/mgxa53/how-an-air... TIL: JASC stood for Jets and Software Company.. Adding my name to the list of people who loved Paint Shop Pro and had several amazing interactions with the company.