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Digital Capitalism’s War on Leisure

democracyjournal.org

71–80 of 163 posts

Re: Digital Capitalism’s War on Leisure

#71
post #9

This is a good read, but I question this line: > Video games, at their best, offer everyone an equal chance to overcome the same challenges on an equal playing field. “Pac-Man,” after all, didn’t let you add extra quarters to purchase immunity from the ghosts. I mean, in a way they did. If you had more quarters to spare in Pac-Man, you'd be more likely to make it further than your cash-strapped compatriot. But then a…

> If you had more quarters to spare in Pac-Man,

Definitely. And just to dilute simplistic points of view, there were also books published designed to teach the secrets to beating these games in part to spend less money on them. [1] One was even published by Consumer Reports..

[1] http://allincolorforaquarter.blogspot.com/2012/12/golden-age...

But the author has already bought into the frame that playing the game according to implicit rules and achieving progress is the dominant form of the game. This overlooks many other social aspects of the game, such as roles like watching, reviewing, finding secret levels, using games as a social space to meet others, etc.

In short, the author is caught by surprise by the fact that humans will project their social relations into the video game world which they have imagined to be hyper-egalitarian.

In fact, the mere invention of the games was an extension of our social relations into the digital field, so as soon as they appeared it was too late to sustain the author's idealistic viewpoint.

Perhaps the author would have made a stronger point arguing for the emergence of a hypercapitalist congeries of video games which are actually a precession of Baudrillardian simulacra. In the first stage, the dynamics of human experience are projected digitally into a virtual, lithographic field, e.g. instead of battles in space, we use electronic computers to simulate game play

In the second stage, e.g. games on disks and CDs from the 80s-2000, capital was used to design a product which must be recovered through sales of the game software.

In the third stage, it is the simulacra of a game which is sold. It must be so technically dazzling that the capital required to produce it can not be recovered from the sales of the game itself. The game must be reconfigured so that it is not merely a game any more, but an addictive object whose main purpose is no longer leisure, but to recover the hypercapital outlay to reproduce it through gacha.

Re: Digital Capitalism’s War on Leisure

#73
post #70
post #42

Earlier quoted context omitted.

> We somehow managed to convince We did? I though people just switched from TV to Internet because Internet is more fun or more faddy or just cheaper.

One can't skip the "cheaper" aspect. Computer games (well at least not the freemium play2win types) are generally much better deals than being a sports buff, as you can spend a lot more time playing/watching replays of games for less than a cable subscription. The MMOG and freemium types that require subscription fees or have an in-game economy are a different story. I truly hope legislation prevents those types of g…

Even most of those seem to subsist more on pulling in a small percentage of "whales" (who spend thousands and likely have gambling addictions) and people who buy the occasional hat.

Even then on an entertainment/hour basis video games are a remarkably cheap form of entertainment.

Re: Digital Capitalism’s War on Leisure

#74

Earlier quoted context omitted.

> From each according to his ability, Comrade. Soviet Communism is, indeed, terrible. But a UBI is basically the opposite of politburos and bread lines. And when the supply of unskilled labor exceeds the demand to such an extent that it no longer commands a living wage in a free market, what's your solution?

Has anyone run the numbers of how UBI would be financed? I'm genuinely curious, not trying to attack the idea. My impression is that people are more positive on UBI than they should be because they think it will enable a higher standard of living than it actually will. I would be more in favor of a jobs guarantee since I think people find working meaningful, but this isn't an area I've researched very much so I'm def…

[deleted]

Re: Digital Capitalism’s War on Leisure

#75

Earlier quoted context omitted.

> From each according to his ability, Comrade. Soviet Communism is, indeed, terrible. But a UBI is basically the opposite of politburos and bread lines. And when the supply of unskilled labor exceeds the demand to such an extent that it no longer commands a living wage in a free market, what's your solution?

Has anyone run the numbers of how UBI would be financed? I'm genuinely curious, not trying to attack the idea. My impression is that people are more positive on UBI than they should be because they think it will enable a higher standard of living than it actually will. I would be more in favor of a jobs guarantee since I think people find working meaningful, but this isn't an area I've researched very much so I'm def…

> Has anyone run the numbers of how UBI would be financed?

There are different ways to do the accounting here. The opponents like to just add up the sum of everyone's UBI and call that the cost. But if someone pays $12,000 to fund the UBI and then receives a $10,000 UBI, the net cost to them is obviously $2000 rather than $12,000.

Calculating the overall net cost is also not very useful, because it's effectively zero outside of some minimal administrative costs -- payments in equal payments out.

Probably the sensible way to do it is to calculate the net loss to people who pay more than they receive, e.g. $2000 to someone who pays $12,000 and receives $10,000 but $0 (rather than -$2000) for someone who pays $8000 and receives $10,000.

Using those numbers you end up somewhere in the ballpark of 25% of the cost calculated using the first method, because you take the total cost and subtract out the UBI the top half of the population is paying themselves, and then half the remainder for the bottom half, because people in the bottom half would be net recipients but would still on average be paying half as much as they receive.

Whether this is exactly 25% depends on the income distribution within the population. It gets higher the more inequality there is. If everyone had exactly the same income it would be 0%. If there is great inequality it would be higher, i.e. more dollars transferred from richer to poorer. But that's kind of what you want.

The most important factor in the cost is obviously the amount of the UBI. It can be made arbitrarily more or less expensive by changing that.

> I would be more in favor of a jobs guarantee since I think people find working meaningful

There are reasons to think that would be a bad idea, e.g.:

http://slatestarcodex.com/2018/05/16/basic-income-not-basic-...

Moreover, half the point of a UBI is that it doesn't impose costs on working, unlike means-tested programs where earning money from working causes the loss of benefits.

It's one of the things that allow it to operate productively even at below-subsistence payment levels. The highest paying job you're qualified to do may not pay enough to subsist on but becomes enough when combined with a modest UBI.

And for someone who genuinely can't find full-time work, they're more likely to find meaning -- or a lead on gainful employment -- by volunteering somewhere of their choosing rather than being forced to dig holes and fill them back in with insufficient free time to improve themselves and get out of that situation.

Re: Digital Capitalism’s War on Leisure

#76
post #7

Earlier quoted context omitted.

I don't agree with the article's presentation, but the idea might not be inherently worthless. Gambling which abstractly seems rather harmless has been banned. So, some taking a hard look at highly additive gamely seems reasonable IMO. Edited: I put drugs in a similar category, but I can see people disagreeing with that.

I agree that gambling is indeed bad, but gambling is not some sort of outgrowth of capitalism. You do not need captialism to gamble and one does not beget the other. The "game" makers are simply bad people exploiting others. These bad people would simply be bad in a different way in a socialist country.

Fair point. However, there are a bunch of complex laws in the US around gambling and gambling as a business is often banned where doing the same things as individuals is more often legal. Old but interesting: http://fortune.com/2011/02/15/was-my-sports-bet-legal/

Which I think get's into the same incentives as these games. If the house get's a cut of from poker players without risks they have reason to promote addiction. On the other hand friends playing for bubble gum can enjoy betting without meaningful downsides.

I don't think their are clear cut answers, but special regulations for companies due to the nature of capitalism has precedent in the US.

Re: Digital Capitalism’s War on Leisure

#77
post #9

This is a good read, but I question this line: > Video games, at their best, offer everyone an equal chance to overcome the same challenges on an equal playing field. “Pac-Man,” after all, didn’t let you add extra quarters to purchase immunity from the ghosts. I mean, in a way they did. If you had more quarters to spare in Pac-Man, you'd be more likely to make it further than your cash-strapped compatriot. But then a…

NES-era games juiced the difficulty so you couldn't beat them on rental. Not quite the same but if I were going to pick a "golden age" of relatively not-exploitative gaming it might go from SNES-PS2 or so.

NES era developers knew that many of their customers could only afford a few games a year but also didn't have enough memory on the carts for extremely large games. The only way to prevent kids from blowing through the content in a weekend was to crank the difficulty up or figure out some way to offer endless replayability (ala Tetris).

It's really incredible when you see printed out maps of old NES games just how small the levels were. You could put an entire game in a 4 or 5 page spread in Nintendo Power if you wanted.

Re: Digital Capitalism’s War on Leisure

#78
This reads like it was written by someone who doesnt play or appreciate games, or even know much about the artform.

The point that is brought up several times, that they are classist due to their cost.. If you cant afford a game, or dont want to support its publisher or business model, but still want to play it. Just pirate it. Most games are readily available to pirate.

Games have simply become as film, and novels and all other art forms these days. You have the good stuff, which is cheap and indie and obscure, and innovative.. And you have the bad commercial stuff, which is very homogeneous and repetitive and 'safe' and is heavily marketed and designed to have the broadest and most shallow appeal. Its simply another business where X investment yields X*Y return (where Y is positive)

So, the equivalent of blockbuster Hollywood films, or airport novels. If you have an interest in a particular medium you will quickly learn to avoid the bad stuff and learn where to find the good stuff.

Re: Digital Capitalism’s War on Leisure

#79
This article unravels at this line- " In industrial and post-industrial societies, work tends to be necessarily hierarchical. But leisure has always held out the promise of equality. "

I don't think this has ever really been true.

Re: Digital Capitalism’s War on Leisure

#80
post #39

> passive consumption over leisure This is the money quote for me. We somehow managed to convince an entire generation of people who were skeptical of the passive consumption of television that 'Hey wait, this other form of manufactured entertainment is entirely different and not at all bad for you because we're the tech industry and we aren't the people in suits."

Were they skeptical at all though? Or did they just want more control over the content? Whenever I talk to people who would very much be in that category, they don't hate TV at all, in fact they love it and sub to Netflix and Prime (or whatever else), they just hated the bombard of ads and not being able to watch what you want when you want. So this hypocritical behavior you're trying to highlight just doesn't exist…

Was it not a commonly held opinion with your friends/family in high school and college that television was a pretty rotten form of media? I don't think that this is a universal phenomenon, but it definitely exists.
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