Earlier quoted context omitted.
Allow me to quote Diablo developer David Brevik describing when he finally yielded to demands and hacked together a "real time" version of his turn-based Diablo, by making turns elapse the rate of 20 turns a second. 'I remember taking the mouse, and I clicked on the mouse, and the warrior walked over and and smacked the skeleton down, and I was like "Oh my god! That was awesome!".' 'And the sun shone through the wind…
Ultima Underworld (1993), Ultima Underworld II (1994), Ultima VII (1994), and The Elder Scrolls: Arena (1994) all come to mind quickly as computer-based action RPGs that preceded Diablo (1996). And the Japanese were making top-down action RPGs as early as the '80s, especially those made by Nihon Falcom (Ys) and Quintet (Soul Blazer). I would particularly cite Brandish (1991, Nihon Falcom) as a similar type of realtim…
The original pitch for Diablo (1994) [pdf]
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Re: The original pitch for Diablo (1994) [pdf]
#72Re: The original pitch for Diablo (1994) [pdf]
#73The title should be "The original pitch for Diablo (1994)", the 4 is in the wrong place. It would be pretty weird to have a pitch for Diablo 4 in the 90s, before Diablo 3 was released. :)
Re: The original pitch for Diablo (1994) [pdf]
#74Fond memories of this as a kid. I remember after playing it for a while with friends and coming across BoBaFett's trainer and DooM-Gaze's (sic?) trainer enabling god-mode, fast spellcast, maxed stats, Godly Plate of the Whale armor, King's Sword of Haste, dropping elixirs all over town around Deckard Cain, etc. I was legitimately scared at my age to step into the cracks of hell to go after Diablo when they opened beh…
Re: The original pitch for Diablo (1994) [pdf]
#75Good to see plenty of people in the comments experiencing nostalgia due to fond memories of playing this great, great game :) You may be unaware that there is "Belzebub", a "HD mod" for the original Diablo, available today, that taches the original engine a few tricks (besides the obvious 1080p resolution), and also re-introduces a lot of the game's planned content that had to be cut from the final release shortly be…
Re: The original pitch for Diablo (1994) [pdf]
#76This is written by "Condor." When did Blizzard acquire this?
Re: The original pitch for Diablo (1994) [pdf]
#77Earlier quoted context omitted.
Ultima Underworld (1993), Ultima Underworld II (1994), Ultima VII (1994), and The Elder Scrolls: Arena (1994) all come to mind quickly as computer-based action RPGs that preceded Diablo (1996). And the Japanese were making top-down action RPGs as early as the '80s, especially those made by Nihon Falcom (Ys) and Quintet (Soul Blazer). I would particularly cite Brandish (1991, Nihon Falcom) as a similar type of realtim…
I'll add https://en.wikipedia.org/wiki/The_Faery_Tale_Adventure (1987) and https://en.wikipedia.org/wiki/Times_of_Lore (1988)
Diablo changed things in that it focused on action first, whereas the RPG element is just an add-on. Its gameplay cycles between essentially going deeper in a dungeon that's becoming more difficult, obtaining/selling etc. of items/potions in town so that you can descend further. Its story isn't really of (heavy) importance.
Re: The original pitch for Diablo (1994) [pdf]
#78Good to see plenty of people in the comments experiencing nostalgia due to fond memories of playing this great, great game :) You may be unaware that there is "Belzebub", a "HD mod" for the original Diablo, available today, that taches the original engine a few tricks (besides the obvious 1080p resolution), and also re-introduces a lot of the game's planned content that had to be cut from the final release shortly be…
Do you know if the mod includes features/content from the D1 expansion? It's hard to track down and I never played it (despite wanting to).
Re: The original pitch for Diablo (1994) [pdf]
#79Fond memories of this as a kid. I remember after playing it for a while with friends and coming across BoBaFett's trainer and DooM-Gaze's (sic?) trainer enabling god-mode, fast spellcast, maxed stats, Godly Plate of the Whale armor, King's Sword of Haste, dropping elixirs all over town around Deckard Cain, etc. I was legitimately scared at my age to step into the cracks of hell to go after Diablo when they opened beh…
Moo. I said moo.
I believe that was from Hellfire, right? Was it the character that you could give a moose suit to?
Re: The original pitch for Diablo (1994) [pdf]
#80Earlier quoted context omitted.
I'll add https://en.wikipedia.org/wiki/The_Faery_Tale_Adventure (1987) and https://en.wikipedia.org/wiki/Times_of_Lore (1988)
I'll disagree on all those (and the Ultima's etc in the grandparent comment). They were all focused on RPG and story first, then adding some action on top of that (via isometric, fps etc. modes). Diablo changed things in that it focused on action first, whereas the RPG element is just an add-on. Its gameplay cycles between essentially going deeper in a dungeon that's becoming more difficult, obtaining/selling etc. of…