I'm actually pretty cynical when it comes to this kind of thing (for example, I don't think anyone can really compete with Google Search anymore), but I need to disagree with this article. It fundamentally misunderstands a few crucial elements of how game publishing (and consumption) works. Keep in mind that I am a long-time user of Steam (my account is 14 years old, having signed up literally the day it came out). 1…
Especially for the model of early access & building community gradually instead of risking it all on a big release --- since you're sometimes putting out new builds weekly the update pipeline becomes a real time factor.
3. If it was a numerically advantageous proposition to scout & invest in indies, we'd see more people doing that. Try for a month going through new releases on Steam and predicting which ones are gonna be successes. It's a near-impossible game, much less if each bet cost you tens of thousands of dollars.
Plus, if somebody offered me such a contract, I'd be deeply skeptical that 100% of their revenue share (plus a straight-up cash bonus even) would beat out what I could get by going with established avenues --- especially if I had something I had good reason to believe was the next Cuphead.