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XMR mining app, built with Vue.js, D3 and CoinHive

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71–74 of 74 posts

Re: XMR mining app, built with Vue.js, D3 and CoinHive

#71
post #70

Earlier quoted context omitted.

Isn't that a bit low for a 1080? I'm only asking because I know for sure that a 1060 does 19MH/s. What pool are you in?

1080 isn't as good as the 1060/1070 due to the type of memory used. Excellent for gaming, not quite the best for mining. I can probably get it up a little more if I overclocked but I'd rather not. Im using nanopool right now.

Oh that's cool! I did not know that.

Re: XMR mining app, built with Vue.js, D3 and CoinHive

#72
post #25
post #17

This is giving me major idle/incremental game vibes. This could so easily be converted into an interesting incremental experience.

So this is how paperclips makes their moolah... ^_^

This one? http://www.decisionproblem.com/paperclips/index2.html

Re: XMR mining app, built with Vue.js, D3 and CoinHive

#73
post #46

Earlier quoted context omitted.

>Does the value of XMR mined exceed the electricity consumed by the app? Yes: https://whattomine.com/coins Actually, I'm using a computer mining Moneros at 2000H/s in a closed room to help dry a damp wall. The rig converts 250W Power to heat (for the wall) and produces Moneros worth $200/m - leaving me $100 after paying for electricity the computer and the air dehumidifier consumed.

>Moneros worth $200/m Assuming m = Monero I think you will be in for a good surprise. https://www.tradingview.com/symbols/XMRUSD/

I think he means per month.

Re: XMR mining app, built with Vue.js, D3 and CoinHive

#74
post #38

Earlier quoted context omitted.

More like spend $500 for a graphics card and end up with a graphics card and $2000 in bitcoin

And $2000 in electricity bills

Nah whattomine.com shows plenty of profitable coins to mine even if you assume California electricity costs and no price appreciation after mining.
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