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How Eve Players Pulled Off the Biggest Betrayal in Its History

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Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#72
post #52

Earlier quoted context omitted.

http://evenews24.com/ EVE is a lot more fun to read about than it is to play it. You aren't missing all that much by not playing it...

I do not agree. To me it sounds a little bit like saying 'life is not so much fun'. You can enjoy it if you decide to make it enjoyable. EVE online allows that kind of behavior which makes it a unique game in my opinion. That's how I try to play the game and have had so many thrilling moments. I'm not even in a corp, I play solo but have so much fun with the game!

It depends on what you find enjoyable. If you find mining asteroids or mission running enjoyable, all the power to you. But that's not the way EVE is portrayed in news articles. Articles are about the betrayals, the massive battles, the wars. Few people will ever reach that level of meta-gaming and those massive battles don't happen on a daily basis but several months apart, neither are they very fun to participate in. Unless, of course, you consider listening to your fleet commander and pressing a button every few minutes fun.

For the non-EVE players: EVE has a system called Time Dilation, TiDi in short, that slows down the gameplay to give the server more time to process. It gets as slow as 10% of normal speed, which doesn't sound all that bad at first, except that stuff tends to no longer work as expected when the server load increases beyond what is manageable on that level. New commands are thrown on a stack and get worked down in order, which causes massive lags between giving a command and the game executing it, if it doesn't get lost somewhere along the way.

Those massive battles with thousands of players sound awesome in writing. They're very boring in reality.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#73
post #28

I don't play EVE because there are already enough demands on my time, but damned if this commercial (entirely done with voice comms) hasn't come close to pushing me over the edge: https://www.youtube.com/watch?v=AdfFnTt2UT0

This is a more realistic version, IMO: https://www.youtube.com/watch?v=LmS9vcVNr5A

GP "Oh man that looks so awesome!"

Parent: "I'll stick to solitaire"

The idea behind Eve is extremely appealing but damn if I'm not just done with people screaming into a microphone. I'll stick to reading the postmortems after interesting things happen

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#74
I must be completely out of touch, because I could not make heads or tails of nearly any word in this article. In fact, I'm so out of touch, I couldn't tell if I was reading a real news item or a piece of short fiction. Damn there some areas of the tech scene that are as foreign to me as, say, hitching a tent along the Antarctic coast.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#75
post #28

I don't play EVE because there are already enough demands on my time, but damned if this commercial (entirely done with voice comms) hasn't come close to pushing me over the edge: https://www.youtube.com/watch?v=AdfFnTt2UT0

i tried getting into it when alpha accounts went free to play. if all you have is about 1-2 unscheduled hours a week you could not find a worse game to play.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#76
post #73

Earlier quoted context omitted.

This is a more realistic version, IMO: https://www.youtube.com/watch?v=LmS9vcVNr5A

GP "Oh man that looks so awesome!" Parent: "I'll stick to solitaire" The idea behind Eve is extremely appealing but damn if I'm not just done with people screaming into a microphone. I'll stick to reading the postmortems after interesting things happen

I believe there's interesting gameplay in smaller groups, without all the screaming, but yeah, large conflicts are fun to read about and not necessarily fun to play.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#77
post #34

The way I see it, they abused their position in the CSM for in game advantages. When one random player betrays another, that's fine. This wouldn't have happened if they weren't on the CSM though, which is something out of game. They should be permanently banned from both the game and their CSM positions instead of being made heroes.

Eve is all about the meta-game, real world espionage and shenanigans often happens. Its all unofficial but its kind of the unique selling point of Eve really.

Not sure why the one leader was banned trying to get real world information if one of the the selling point is about interacting outside of the game as well.

Why wouldn't it be perfectly valid to attempt to scare or convince this guy in real life to give back the loot. It feels like it should be part of the game. Bonus points for getting someone fired or sleeping with someone's sister.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#79
post #52

Earlier quoted context omitted.

http://evenews24.com/ EVE is a lot more fun to read about than it is to play it. You aren't missing all that much by not playing it...

I do not agree. To me it sounds a little bit like saying 'life is not so much fun'. You can enjoy it if you decide to make it enjoyable. EVE online allows that kind of behavior which makes it a unique game in my opinion. That's how I try to play the game and have had so many thrilling moments. I'm not even in a corp, I play solo but have so much fun with the game!

There are lots of parts of human life that is not so much fun to live through, but lots of fun to read about or watch.

If it's fun for you, then awesome. But I bet there are other things you enjoy occasionally reading about or hearing about that are still not worth the time investment to actually live through.

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