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Ask YC: What are you working on right now?

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Re: Ask YC: What are you working on right now?

#71
At my day job: Just finished a django checkout/cart system for one of our websites (www.bigfootsnowshoes.com) and working on a new site and more Python/Django apps. Been using Python full time for the past 3 months and loving it. I hate fixing/updating old PHP code now :(

At night: A service that will help locals find what they want more easily for things like going out for a fun night, events, etc. Think a better Yellowpages. Where I am, nothing like this exists so it's something I will be using for myself as well. Plus it's a fun learning

And just as I was writing this post I got my Python in a nutshell book on my desk. Yay :)

Re: Ask YC: What are you working on right now?

#72
post #6

I am working on a kids MMO with a very cool spin on it. Getting the Business Plan and pitch worked out...

I am also working on an MMO. It's a space game. My spin is that everything in this game will be emergent. The players can design and play anything in this game, or it will evolve through genetic algorithms. I've worked out how to do most of this. I'm still working out how to evolve NPC ship AIs, but that's not the most important. Also, everything in this game will be scriptable. Users will be able to create programs…

It sounds totally great....interested to see Rev 1.

Re: Ask YC: What are you working on right now?

#74
On some S60 code for a paying client. Improving code not originally written by me. Oh the joys of C++ and Symbian!

Lately I have been doing quite a lot of MIDP Java development for the same client, and it was quite a bit more enjoyable. With great powers come great responsibilities.

Re: Ask YC: What are you working on right now?

#75
post #6

I am working on a kids MMO with a very cool spin on it. Getting the Business Plan and pitch worked out...

I am also working on an MMO. It's a space game. My spin is that everything in this game will be emergent. The players can design and play anything in this game, or it will evolve through genetic algorithms. I've worked out how to do most of this. I'm still working out how to evolve NPC ship AIs, but that's not the most important. Also, everything in this game will be scriptable. Users will be able to create programs…

I find the concept of Second Life interesting, but it is difficult to use. If you could create something along the same lines of Second Life that is easier to use and eliminates the lag problem, it would definitely be something I would try.

I found Second Life after reading about Asperger's Syndrome and the communication problems associated with the syndrome that Second Life seems to break down. (No, I don't have Asperger's Syndrome; I am just an prolific reader.) What I was fascinated with is the variety of user created items and the pseudo-economy that developed within the world.

If you could create something like Second Life, it would definitely be used.

Re: Ask YC: What are you working on right now?

#76
post #50

Earlier quoted context omitted.

Wow, that's pretty much what I'd be doing if I had infinite free time and much deeper knowledge of CS. Have you written any more about this anywhere? I'd be very interested to read about your game & systems design and the process you're going though.

Nope, this is the first time I've spilled the beans.

I heartily encourage you put fingers to keyboard if you can spare the time (and be sure to submit here if you do).

It strikes me as a project of such complexity and delicacy that the risks involved in publicising some of your ideas are much outweighed by the potencial gains from starting a public dialog. (though I would say that, as I'd love to read about it ;)

Re: Ask YC: What are you working on right now?

#77
I'm working on an online comedy troupe. Basically, there will be a blog that a cast of 7 contributors have authorship access to. All of their contributions are rated by the audience, and a the end of the week, the lowest scoring member gets axed, while a high performing member of the community gets promoted.

It's name? http://www.chompchompdead.com . It's roughly what happens when you get eaten by a shark.

We should be launching in about two weeks with a full cast of mostly professional writers.

Re: Ask YC: What are you working on right now?

#78
- Selling, improving and supporting ViEmu and Codekana:

http://www.viemu.com

http://www.codekana.com

- A few months into a new start-up in the mobile space, Kimua, working towards having a prototype by the summer (my partner and I have hired two programmers, so I don't have to do any of the coding here!):

http://www.kimua.com (still nothing really to see here)

- Doing some heavy research in functional programming for my work-in-progress text editor (codename 'ngedit', the final actual name will probably be 'kodumi'):

http://www.kodumi.com

http://www.ngedit.com/ngedit.html

- Trying to prioritize the above tasks appropriately. Some days it's difficult to get anything done just by the sheer size of my "to do" list.

Re: Ask YC: What are you working on right now?

#80
I'm consulting for a really large client, teaching teams how to deliver technology quickly, so I'm not working on my startup. I don't believe you can do a startup half-way.

But in my spare time I'm thinking about writing a book about how to run Agile projects in large organizations. If anybody is interested, drop me a line. My email is in my profile.

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