Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
71–80 of 185 posts
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#72The "investors" will keep saying that with just a little more time, things will be perfect
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#73Earlier quoted context omitted.
Or build the $10M game and return the remaining $130M to the backers, proportionally? My question is: What would he do if he got an extra $300M? Increase the scope even more? At what point do you stop increasing scope and concentrate on shipping a product?
How big a 'cut' does Roberts himself take as well? Given this endeavor is built entirely on the charity of the backers, I would really hope he isn't taking a percentage, but sadly wouldn't be surprised either if he is.
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#74Right now my main reason for support is that they are planning to go Vulkan only, and Vulkan is what is going to allow gnu+linux to become a real competitor in the pc gaming market.
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#75This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…
They've fairly recently published a schedule for the alpha 3.0 release (first public access to the procedural planet tech, among other things), along with a video about estimating timelines for the project. The folks who develop software for a living might not find it as interesting as I did, but it's a decent look at where the project is: https://www.youtube.com/watch?v=qOjXfNnhxf0 I've gotten some fun out of the al…
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#76This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…
This might be true for this particular game but the lack of checks and balances on kickstarter is troubling.
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#77Earlier quoted context omitted.
Steam reviews? Yeah, there's never any good reviews for a backlashed Steam game. Steam as a platform is great, but as a community it's a bigger dumpster fire than 4chan.
You're not wrong that it could reflect an angry minority, but it's far more reliable than "I know a couple of people who liked that," which is the competing metric in this case.
Quite frankly I find Steam reviews to be one of the worst possible metrics and would trust the octopus that picked world cup winners more than Steam reviews.
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#78Am I correct in my understanding that every dollar pledged essentially pushes the release further into the future since the developer is on the hook to add something extra with that dollar? Not that each dollar comes with a signed and sworn commitment, but more that the $500,000 game probably would have been out and actively enjoyed already.
I may be misunderstanding too, but every time I read another story on Star Citizen's development, it certainly seems that way, and Robert's own comments suggest he will keep spending every dollar to make "the best possible" game. It certainly suggests that even if he isn't legally on hook to spend it all, he will try. He's arguably painted himself into an unfortunate corner by not imposing a fund raising cap - morall…
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#79Earlier quoted context omitted.
I don't think No Man's Sky was scam so much as it was a game where the hype far outran what was realistically possible. I mean, there's only so much a small indie studio can get done in a year or two, so people expecting the moon were just being unreasonable. In the case of Star Citizen we're deep into gold-plating territory, wouldn't be surprised if it became a Duke Nukem Forever. But even then, Chris Roberts is gen…
The owner/lead developer (I don't know what position exactly Sean Murray holds) straight up lied about features in NMS (e.g. multiplayer) that weren't there nor will be ever added so I'd say it was a scam.
In video game development, studios are frequently forced to cut significant content or features from a game for a number of reasons. That's why the smart studios are pretty cagey about promises until they're VERY sure they can deliver them. Sean Murray was reckless with his promises and that's what got him into trouble.
It's possible he outright never intended to deliver those features but I don't think that's the case. It's clear they tried very hard to deliver as much as they could.
Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns
#80Earlier quoted context omitted.
It may seem unfair to take $140 million and build a $10 million game If a film spent $10M, and turned $140M at the box office, it would be seen as a success, rather than a con. Should a game be any different?
It shouldn't be any different, however, this situation is: If a film spent $140M and turned $10M at the box office, it would be seen as an utter failure. Should a game be any different?