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Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

nytimes.com

71–80 of 185 posts

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#71
No one seems to understand. This is Chris F'ing Roberts. He's bringing us the Wing Commander sequel of our dreams. This isn't some random trying to scam people. He lives and breaths the entire space genre. Every space game owes him a debt of gratitude, because they took all of their concepts from his early games. If he can't do it, no one can. I wholeheartedly am behind his efforts, and if he needs another hundred million to make it happen then that is what it will take. I don't think I'm alone in this viewpoint.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#73
post #62

Earlier quoted context omitted.

Or build the $10M game and return the remaining $130M to the backers, proportionally? My question is: What would he do if he got an extra $300M? Increase the scope even more? At what point do you stop increasing scope and concentrate on shipping a product?

How big a 'cut' does Roberts himself take as well? Given this endeavor is built entirely on the charity of the backers, I would really hope he isn't taking a percentage, but sadly wouldn't be surprised either if he is.

Why wouldn't he? All you are doing is buying something unreleased for a discount because of the built in risk. He gets to do whatever he wants with the money left over as long as he meets the stated goals.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#74
I haven't bought into SC yet, but I do support them and have confidence they will deliver something worthwhile eventually.

Right now my main reason for support is that they are planning to go Vulkan only, and Vulkan is what is going to allow gnu+linux to become a real competitor in the pc gaming market.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#75

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

They've fairly recently published a schedule for the alpha 3.0 release (first public access to the procedural planet tech, among other things), along with a video about estimating timelines for the project. The folks who develop software for a living might not find it as interesting as I did, but it's a decent look at where the project is: https://www.youtube.com/watch?v=qOjXfNnhxf0 I've gotten some fun out of the al…

I linked the video about building the 3.0 production schedule, and then omitted the 3.0 schedule itself. Behold, the actual schedule! https://robertsspaceindustries.com/schedule-report

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#76

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

This might be true for this particular game but the lack of checks and balances on kickstarter is troubling.

[deleted]

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#77
post #49

Earlier quoted context omitted.

Steam reviews? Yeah, there's never any good reviews for a backlashed Steam game. Steam as a platform is great, but as a community it's a bigger dumpster fire than 4chan.

You're not wrong that it could reflect an angry minority, but it's far more reliable than "I know a couple of people who liked that," which is the competing metric in this case.

Not really. That's actually a better metric in most cases if you a) trust the person saying it and b) trust their ability to review friends choices.

Quite frankly I find Steam reviews to be one of the worst possible metrics and would trust the octopus that picked world cup winners more than Steam reviews.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#78
post #59
post #45

Am I correct in my understanding that every dollar pledged essentially pushes the release further into the future since the developer is on the hook to add something extra with that dollar? Not that each dollar comes with a signed and sworn commitment, but more that the $500,000 game probably would have been out and actively enjoyed already.

I may be misunderstanding too, but every time I read another story on Star Citizen's development, it certainly seems that way, and Robert's own comments suggest he will keep spending every dollar to make "the best possible" game. It certainly suggests that even if he isn't legally on hook to spend it all, he will try. He's arguably painted himself into an unfortunate corner by not imposing a fund raising cap - morall…

I understand what you're saying, but... Why should it, though? The Linux kernel is an example of a project that's been ongoing for decades. If Star Citizen puts out a product/service that fulfills the basic requirements -- and they will; at some point they'll reset the persistent universe and it will be very much "live", even while they continue development -- why should they stop iterating on top of it to add new features or other bells and whistles? I would much prefer a situation where Chris Roberts is the good king (a la Linus) of a project that evolves over the rest of his life into a truly remarkable and unique and world-changing game. How fun would that be? I think there's a lot of pressure from industry insiders who have LOTS of money riding on The Old Way of doing things that want to see CR fail. I'd love to see not only CR succeed -- and in many ways he already has -- but to continually succeed for as long as possible.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#79
post #36
post #17

Earlier quoted context omitted.

I don't think No Man's Sky was scam so much as it was a game where the hype far outran what was realistically possible. I mean, there's only so much a small indie studio can get done in a year or two, so people expecting the moon were just being unreasonable. In the case of Star Citizen we're deep into gold-plating territory, wouldn't be surprised if it became a Duke Nukem Forever. But even then, Chris Roberts is gen…

The owner/lead developer (I don't know what position exactly Sean Murray holds) straight up lied about features in NMS (e.g. multiplayer) that weren't there nor will be ever added so I'd say it was a scam.

I don't know that he really lied, so much as he over-promised and under-delivered. Lying implies that he never intended to include some of those features.

In video game development, studios are frequently forced to cut significant content or features from a game for a number of reasons. That's why the smart studios are pretty cagey about promises until they're VERY sure they can deliver them. Sean Murray was reckless with his promises and that's what got him into trouble.

It's possible he outright never intended to deliver those features but I don't think that's the case. It's clear they tried very hard to deliver as much as they could.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#80
post #66
post #58

Earlier quoted context omitted.

It may seem unfair to take $140 million and build a $10 million game If a film spent $10M, and turned $140M at the box office, it would be seen as a success, rather than a con. Should a game be any different?

It shouldn't be any different, however, this situation is: If a film spent $140M and turned $10M at the box office, it would be seen as an utter failure. Should a game be any different?

I don't think that's totally accurate. That $140M could be considered preorders, basically.
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