> Sidebar: A note on frames per second. The European PAL C64 updated at 50fps, whereas the US NTSC systems updated at 60fps This is because alternating current is 50Hz in PAL countries (eg Europe), and 60Hz in NTSC countries (eg America). Analogue TVs vertical refresh rate was synced to the AC frequency for a bunch of practical reasons, which meant gaming consoles had to send signals to the television at either 50Hz…
> for a bunch of practical reasons Basically makes it cheaper to build. You have a natural frequency there to use, and you don't have to come up with all this additional hardware to smooth out the existing frequency and come up with a new one. I think there was a flip-side to this ... though NTSC had faster refresh, PAL had a higher resolution (more lines). I'm not sure, but I think this may have been a tradeoff.
At 50Hz, even if the vertical sync wasn't actually locked to the mains frequency, any mains distortion would roll much, much more slowly, and be less offputting.