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Why Ever Stop Playing Video Games

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71–80 of 268 posts

Re: Why Ever Stop Playing Video Games

#71

I have gone through several periods in my life where I have obsessively played video games, usually followed by me selling the console in disgust with myself and buying a new one ~1.5 years later. What has changed for me lately is building a gaming PC. I have found that this beast new PC, and the things I can do with it, are more interesting to me than most games. My single favorite game that has drawn me in the most…

Could you give some examples as to the benefits of building a killer PC?

What interesting things can you do with it, that you previously couldn't? Or is it simply the speed and the ease of use?

I'm also thinking of building a desktop PC, but I'm afraid that I won't be needing it. I don't game, I mostly write programs and browse the web. Does it really change things in terms of latency and if it does, does that have an impact on the relationship with your computer?

Re: Why Ever Stop Playing Video Games

#72

I've found learning and creating to be more fulfilling activities than videogames. That's not to advocate against gaming, or to generalize all games, but I've thought about how much time I spent playing games in the past and if I was happy with what I gained from it: I largely was not. I felt as if I was lacking in skills that I wished I had, and believe I could have learned in that time. I'm happier with myself afte…

A great junction of all of these things is creating games.

Re: Why Ever Stop Playing Video Games

#73

Earlier quoted context omitted.

Very similar story to me: I played Starcraft 2 throughout college in a competitive fashion and made me feel worse. There was a period of time after that where after quitting I wouldn't touch a video game. I've since picked up a Nintendo 3DS as an experiment now that I take long train rides to work, and it's been an amazing, relaxing experience. I guess what I'm trying to say is, there are many different ways to enjoy…

I feel like both of your stories could easily be rewritten and replace videogames with sports. Many people spend their high school and college lives completely dedicated to football, basketball, baseball, or hockey with the idea that they'll go pro eventually. These folks can come away with wasted college time, physical injuries, and hideous aversion to the sport they once loved. I guess what I am saying is that I fe…

I agree. Also, both with video games and with sports, it is possible to use the challenge as an opportunity for self development. At the very least, learning to play the games without getting repetitive stress injuries would be a mild physical accomplishment for GGPP.

Re: Why Ever Stop Playing Video Games

#74
I used to play video games a lot. CS, Sim games, Strategy Games were my thing. Now I find them boring. I found other activities that are more fulfilling like crossfit and yoga. I also spend most of my freed up time improving my self professionally -- tech moves fast. Overall, I regret playing video games, considering how much time I spent doing it but I don't regret doing it with friends.

Re: Why Ever Stop Playing Video Games

#75

I've found learning and creating to be more fulfilling activities than videogames. That's not to advocate against gaming, or to generalize all games, but I've thought about how much time I spent playing games in the past and if I was happy with what I gained from it: I largely was not. I felt as if I was lacking in skills that I wished I had, and believe I could have learned in that time. I'm happier with myself afte…

I create, and I also play a lot of games (nowadays more board games). I also now spend a lot of time with my puppy. I get enjoyment out of all of them.

Also, even though I like to think I can create some pretty cool things, I don't see how I could ever create anything as intricate, beautiful, or full of discovery as Jonathan Blow's The Witness. That was absolutely worth the 40+ hours I've spent on it so far.

Re: Why Ever Stop Playing Video Games

#76

I would love to play games still. I certainly enjoyed it in my teens and in periods in my 20s where I had more free time than I do now. They can be a real time sink though, so I don't allow myself to buy a console. I barely find time for the pursuits I want to enjoy as it is.

"..so I don't allow myself to buy a console." this is common with so many other people I know (and try to convince to game with me as Adults). I think its all too common to watch Nextflix & HBO for 20 hours in a week, but video games are taboo, despite being more social and cognitively enhancing.

I can watch TV shows when I'm so tired that all can I do is veg out on a sofa. Games require more engagement and energy - which I could be spending on other things.

Re: Why Ever Stop Playing Video Games

#77

I've found learning and creating to be more fulfilling activities than videogames. That's not to advocate against gaming, or to generalize all games, but I've thought about how much time I spent playing games in the past and if I was happy with what I gained from it: I largely was not. I felt as if I was lacking in skills that I wished I had, and believe I could have learned in that time. I'm happier with myself afte…

A great junction of all of these things is creating games.

Damn skippy. That's what I do. I need to play games so I can playtest my creations (and research and get inspired!)

Re: Why Ever Stop Playing Video Games

#78
One addictive aspect of gaming that the author doesn't mention is how immersive and perhaps addicting a good gaming scene can be. There are people that live and breathe competitive sports, with most people following a few teams, and it strikes me that videogames have way more addictive potential. First of all, the barriers to entry don't include winning a genetic lottery and/or having high level coaching from a young age, so there's a democratized element. More importantly, with e-sports, you can watch insanely high level play (often with engaging/entertaining personalities) 24/7 for free on your phone, without any of the annoying content protection and walls of most sports. I suspect I would have given up on Street Fighter a while ago without the burgeoning streaming scene keeping me hooked and Reddit offering a lively venue for discussion/learning.

So in a sense, it's not "just a game" like grinding away at an RPG or whatever in the 90's in my parent's basement was - at times it can feel just as social as experiences I've had in music scenes.

Re: Why Ever Stop Playing Video Games

#79
post #70

Earlier quoted context omitted.

Player Vs Player games are unique. They're designed around making players constantly navigate a shifting metagame, fighting each other to generate content out of the existing field. It's sort of a recipe for unhappiness, as the entire system devolves into, "Who can find the most abusively unfair strategy first, and then exploit it." Since most of these games simply cannot have the time devoted to them to make them "b…

> "Who can find the most abusively unfair strategy first, and then exploit it." I'm not sure I agree with this. "Finding" the best strategy rewards you for a week at most, until the community absorbs the strategy. Then you're no farther than the people you were beating last week. Most games have co-opted the word "metagame" to describe this phenomenon. Someone discovers an effective strategy, it becomes the metagame,…

> I'm not sure I agree with this. "Finding" the best strategy rewards you for a week at most, until the community absorbs the strategy. Then you're no farther than the people you were beating last week.

In most cases I experienced, exploitative strategies are only slightly improved, and require a fair amount of skill (usually games hotpatch outrageous exploits quickly). The people who find it worse train to use it first, and keep their advantage.

I mean... You said it yourself:

> Most games have co-opted the word "metagame" to describe this phenomenon. Someone discovers an effective strategy, it becomes the metagame, and competitive play revolves around polishing understanding and execution as it pertains to the metagame.

The "shifting meta" is exactly what game designers of big competitive games want, because it requires ongoing engagement to maintain mastery. A chess player may be rusty after a year off, but the game doesn't fundamentally change. Someone playing League or Overwatch cannot say the same as balance has substantially changed.

> Imbalanced games tend to self-balance at higher levels - all the crap that doesn't work just disappears from high-level players' playbooks (except occasionally as surprise gimmicks).

I've been part of the "highest levels" of two competitive gaming communities now, and I can tell you they do NOT self-balance in my experience. And it was incredibly frustrating to watch the rules change deliberately to break up our strategies, even though what we were doing was simply a function of understanding and practice.

Very few pvp games ever "balance out." That's why they have "shifting metas." Indeed, many gamers claim prefer this because they claim it makes it easier for new players to enter into the higher brackets against more experienced players. But really what it does is create a treadmill you can reach the front or back of.

Maybe some people want that treadmill. I am not sure I do.

Re: Why Ever Stop Playing Video Games

#80

Playing games is rad and cool, and there are many studies demonstrating various cognitive benefits. One of my favorite was on the elderly playing Rise of Nations , a critically-acclaimed RTS that's a sort of blend between Civilization and Age of Empires: https://news.illinois.edu/blog/view/6367/206094 > The researchers found that training on the video game did improve the participants' performance on a number of thes…

They really need to make a proper sequel to Rise of Nations. That game was great. Also loved its single-player metagame mode.
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