I really love these IndieHackers interviews but surprisingly find them somewhat demotivating. Even the more successful interviewees make less revenue per month than I can make through straight consulting. And they're the success stories—most people (including myself) make far less per month from their products. How do people keep motivated to work on side projects when consulting is so much more profitable?
Don't get me wrong, I think IndieHackers is cool and enjoy reading these stories but I also think people who are running very profitable SaaS businesses may be hesitant on doing an IndieHackers interview. We don't think of our projects as "side projects" and don't really want to be grouped in as an Indie Hacker.
Creative Tim: Growing a side project into a $17k/month business
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Re: Creative Tim: Growing a side project into a $17k/month business
#72I really love these IndieHackers interviews but surprisingly find them somewhat demotivating. Even the more successful interviewees make less revenue per month than I can make through straight consulting. And they're the success stories—most people (including myself) make far less per month from their products. How do people keep motivated to work on side projects when consulting is so much more profitable?
Re: Creative Tim: Growing a side project into a $17k/month business
#73I really love these IndieHackers interviews but surprisingly find them somewhat demotivating. Even the more successful interviewees make less revenue per month than I can make through straight consulting. And they're the success stories—most people (including myself) make far less per month from their products. How do people keep motivated to work on side projects when consulting is so much more profitable?
If you can make more than $17k/month from straight consulting, I would like to subscribe to your newsletter please.
Re: Creative Tim: Growing a side project into a $17k/month business
#74I really love these IndieHackers interviews but surprisingly find them somewhat demotivating. Even the more successful interviewees make less revenue per month than I can make through straight consulting. And they're the success stories—most people (including myself) make far less per month from their products. How do people keep motivated to work on side projects when consulting is so much more profitable?
For me it's the drive to try to build something that might become something. (I was interviewed for indiehackers but only have 3k recurring revenue, so did not really peak any interest here on HN :) Sure I can consult 110% and probably earn enough as three full time jobs. But I already have everything. Gadgets are not very exciting when your employer gives you top-of-the-line Macbooks and iPhones. I don't play video…
Re: Creative Tim: Growing a side project into a $17k/month business
#75I really love these IndieHackers interviews but surprisingly find them somewhat demotivating. Even the more successful interviewees make less revenue per month than I can make through straight consulting. And they're the success stories—most people (including myself) make far less per month from their products. How do people keep motivated to work on side projects when consulting is so much more profitable?
For me it's the drive to try to build something that might become something. (I was interviewed for indiehackers but only have 3k recurring revenue, so did not really peak any interest here on HN :) Sure I can consult 110% and probably earn enough as three full time jobs. But I already have everything. Gadgets are not very exciting when your employer gives you top-of-the-line Macbooks and iPhones. I don't play video…
Re: Creative Tim: Growing a side project into a $17k/month business
#76Earlier quoted context omitted.
The rent in UK (not London), Germany, France (not Paris), Italy, Spain, Portugal, etc... are under $1k a month. Romania is eastern Europe. It should be way cheaper than that.
Rent most likely ~200, food ~100-200, misc ~100. You can get by with 300-500/month in eastern Europe, but you will have to monitor your expenses really closely. 300 if you live with friends/parents, cook at home and don't really do much else other than eat, sleep and work. Get a decent apartment, have some fun in your free time and 1000 does turn into a "barely getting by"-wage. 1.5k-2k is comfortable wage, but media…
Re: Creative Tim: Growing a side project into a $17k/month business
#77Earlier quoted context omitted.
The rent in UK (not London), Germany, France (not Paris), Italy, Spain, Portugal, etc... are under $1k a month. Romania is eastern Europe. It should be way cheaper than that.
Rent most likely ~200, food ~100-200, misc ~100. You can get by with 300-500/month in eastern Europe, but you will have to monitor your expenses really closely. 300 if you live with friends/parents, cook at home and don't really do much else other than eat, sleep and work. Get a decent apartment, have some fun in your free time and 1000 does turn into a "barely getting by"-wage. 1.5k-2k is comfortable wage, but media…
That's a very privileged view of "barely getting by". All you've described is someone spending everything they make on luxuries (nicer apartment, "having fun" - whatever that implies). By that token, someone could easily be "barely getting by" in San Francisco on an income of $400k by getting a nice 2 bedroom apartment to themselves in a hot location.
Re: Creative Tim: Growing a side project into a $17k/month business
#78Earlier quoted context omitted.
Don't get me wrong, I think IndieHackers is cool and enjoy reading these stories but I also think people who are running very profitable SaaS businesses may be hesitant on doing an IndieHackers interview. We don't think of our projects as "side projects" and don't really want to be grouped in as an Indie Hacker.
I would agree with this. Several years ago we were averaging $50k/mo with me and one employee, and we are now bigger in terms of both revenue and people. However I consider myself a profitable bootstrapped startup, not a side project or anything of that nature.
Re: Creative Tim: Growing a side project into a $17k/month business
#79Earlier quoted context omitted.
Because the common perception is that a software product has a marginal cost of near zero and can scale, whereas consulting limits you to your billable hours and requires constantly chasing down new clients. You may debate the merits of that argument and it doesn't take into account product maintenance and support–but I think there is some validity to it. Also, some SaaS/product success stories take the path of CONSU…
> You may debate the merits of that argument and it doesn't take into account product maintenance and support–but I think there is some validity to it. That's very true, but I'd also speculate that the vast majority of software products never pay back the flat cost of development. IndieHackers is a compendium of founders who were successful enough to be worth interviewing, and even the vast majority of them make less…
Re: Creative Tim: Growing a side project into a $17k/month business
#80Earlier quoted context omitted.
> You may debate the merits of that argument and it doesn't take into account product maintenance and support–but I think there is some validity to it. That's very true, but I'd also speculate that the vast majority of software products never pay back the flat cost of development. IndieHackers is a compendium of founders who were successful enough to be worth interviewing, and even the vast majority of them make less…
Sunk cost fallacy at work here. Yes, side projects may never pay back dev investment, but if you have already written all that code and invested, then you should not use that as a cost factor to make decisions about the future.
The time you spend on developing previous side projects (which saw minimal return) should absolutely be a factor in deciding whether to start new ones.