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Gameroom

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Re: Gameroom

#72
post #60

Earlier quoted context omitted.

It literally says "Available for Windows 7 and above" with an unmistakable Windows logo :).

Maybe they meant that it would still just download the EXE even if it was on a non-compatible system.

That's exactly what I meant.

Re: Gameroom

#73
post #70

Origin, steam, battle net, uplay... And now gameroom. Is steam so profitable this makes sense? What possible motive does FB, one of the largest companies in the world, have to compete? The revenues should be paltry.

I doubt this is about direct revenue. This is about further cementing that "Facebook is The Internet" to as many people as possible. Facebook wants to know and control everything you do on your computer, on your mobile device, and on the internet at large. From all of that, they then earn the real revenue via advertisements.

Re: Gameroom

#74

How infuriatingly presumptious. The page has a single screenshot, a meaningless blurb, and an an "install now" button - as if I'm going to automatically download and install every single thing Facebook announces. How about even a bare-minimum attempt at explaining what this is all about? (I mean, yes, I know how to google and figure it out, but should I have to?)

[deleted]

Re: Gameroom

#75
post #70

Origin, steam, battle net, uplay... And now gameroom. Is steam so profitable this makes sense? What possible motive does FB, one of the largest companies in the world, have to compete? The revenues should be paltry.

One theory: Facebook most important metric is session duration, the only part where a big chunk of people spend more time than on Facebook, is on videogames.

Re: Gameroom

#77
post #70

Origin, steam, battle net, uplay... And now gameroom. Is steam so profitable this makes sense? What possible motive does FB, one of the largest companies in the world, have to compete? The revenues should be paltry.

Facebook made a lot of its early revenue off games people were playing via their platform. Over time that dropped off and now they make the revenue pushing ios/android apps.

I guess that it is a long term play to try and get some of that control back.

Re: Gameroom

#78

You guys are not understanding this at all. Flash and Unity webplayer plugins are being blocked by browsers now. Flash still works for the most part, but Unity doesn't. Facebook is losing game players because of this, and new games are being built in Unity and not Flash, so it's harder for them to launch on Facebook. This solves that problem by letting you compile your game for Facebook Gameroom straight from the Uni…

This perspective actually made sense of this release for me

Re: Gameroom

#79
I don't think Facebook ever grokked the concept of multiple personas - LinkedIn is for my work persona, Steam (and Origin, Twitch etc) is for my gaming persona, and on Twitter I can have different accounts for each.

As long as Facebook requires a single account with real identity, it will never be anything more than for my family & acquaintances persona. Most gamers I know feel the same... maybe we're in the minority, but maybe not. Be interesting to know how many Steam accounts are linked with Facebook as an indication of how this might play out (aside from the potential for exclusive titles etc).

Re: Gameroom

#80

I don't think Facebook ever grokked the concept of multiple personas - LinkedIn is for my work persona, Steam (and Origin, Twitch etc) is for my gaming persona, and on Twitter I can have different accounts for each. As long as Facebook requires a single account with real identity, it will never be anything more than for my family & acquaintances persona. Most gamers I know feel the same... maybe we're in the minority…

Did they? Or do they not care?
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