Steps: 1. Fire all the old programmers 2. Make them train their cheap H-1B visa replacements 3. Open source some code 4. Have a magical day! http://www.nytimes.com/2015/06/04/us/last-task-after-layoff-...
Did the NYTimes actually do any research for that piece? H1Bs are required to have a higher salary than average precisely to avoid that from happening
Disney Open Source
71–80 of 126 posts
Re: Disney Open Source
#72Earlier quoted context omitted.
I believe it is based on the average for the country, which is much lower than the average in certain areas, like California.... But I may be wrong.
Hope it isn't based on what the government pays developers. I've seen some java devs making upper 30s to low 40s within the past few years. That's just crazy.
Re: Disney Open Source
#73We also just open sourced a hybrid public/private blockchain platform "Dragonchain" with some interesting features.
https://github.com/dragonchain/dragonchain
Architecture document: https://dragonchain.github.io/doc/DragonchainArchitecture.pd...
Code is newly released, and rough around the edges. We're working to get the docs up to par and some Docker containers ready for ease of use. Feedback is welcome.
Re: Disney Open Source
#74Can't wait for the Mickey Mouse repo in 2024.
Why? Disney has invested countless dollars into Mickey Mouse over the past 89 years. It's not like the Happy Birthday song, being hoarded without innovation purely for profit; they're actively expanding/investing/improving and making billions of people happy. Why should random companies get to legally print knockoff Mickey t-shirts just because enough time has passed?
Re: Disney Open Source
#75OpenSubdiv is a game changer in FOSS 3d software. Blender is already using it: https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.7... Demo: https://youtu.be/dzIl_S-qHIQ?t=115
Like the entire game has changed, rules, board, pieces and everything? Or like the game has been somewhat improved?
Besides the speedup, there is a very interesting feature of OpenSubdiv - local edge creasing. To influence the general creasing or smoothing of a subd mesh, an artist usually has to add more or subtract geometry in an area, respectively - whereas OpenSubdiv gives you the alternative option to assign a crease value to an area of the source mesh which influences the apparent creasing of the resultant mesh in that area without the artist having to add more geo. It works some of the time: not every artist likes using local edge creases but for those that do, it can be a very big help, considering the the occasional difficulty in adding new geometry to a mesh that flows correctly and doesn't accidentally ruin the rest of the mesh.
Re: Disney Open Source
#76The DIY style management software for OS X/macOS[1][2] is interesting. I knew commercial packages existed for this sort of thing (and more), but I'm fascinated that Disney admins & engineers chose to implement their own Software Update Servers. [1] https://github.com/munki/munki [2] https://github.com/wdas/reposado
It's really interesting to hear that they could be tied so closely to Disney though.
Re: Disney Open Source
#77The DIY style management software for OS X/macOS[1][2] is interesting. I knew commercial packages existed for this sort of thing (and more), but I'm fascinated that Disney admins & engineers chose to implement their own Software Update Servers. [1] https://github.com/munki/munki [2] https://github.com/wdas/reposado
Re: Disney Open Source
#78I work there, and am on the Disney Open Source Committee! We also just open sourced a hybrid public/private blockchain platform "Dragonchain" with some interesting features. https://github.com/dragonchain/dragonchain Architecture document: https://dragonchain.github.io/doc/DragonchainArchitecture.pd... Code is newly released, and rough around the edges. We're working to get the docs up to par and some Docker containe…
Re: Disney Open Source
#79I work there, and am on the Disney Open Source Committee! We also just open sourced a hybrid public/private blockchain platform "Dragonchain" with some interesting features. https://github.com/dragonchain/dragonchain Architecture document: https://dragonchain.github.io/doc/DragonchainArchitecture.pd... Code is newly released, and rough around the edges. We're working to get the docs up to par and some Docker containe…
Edit: Hyperion renderer would be the bees knees too.
Re: Disney Open Source
#80I work there, and am on the Disney Open Source Committee! We also just open sourced a hybrid public/private blockchain platform "Dragonchain" with some interesting features. https://github.com/dragonchain/dragonchain Architecture document: https://dragonchain.github.io/doc/DragonchainArchitecture.pd... Code is newly released, and rough around the edges. We're working to get the docs up to par and some Docker containe…
What do you actually use Dragonchain for within Disney? Why does Disney need a blockchain platform?
[1] https://pbs.twimg.com/media/Cn2zMbTWYAAQA6i.png
[2] https://media.licdn.com/mpr/mpr/shrinknp_400_400/AAEAAQAAAAA...