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Introducing Vulkan-Hpp – Open-Source Vulkan C++ API

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Re: Introducing Vulkan-Hpp – Open-Source Vulkan C++ API

#71
post #70
post #63

Earlier quoted context omitted.

Done by AMD, Imagination, Valve and Google, sponsored by Khronos, out of kindness and without any hidden agenda to push Vulkan....

You claimed no one talks about it on GDC. So which one is it? No one, or some do? Just admit your statement was false. And surely you don't expect MS and its cahoots to talk about lock-in. They are pushing it to mess up everyone else, so they aren't going to bring this crooked practice into the spotlight.

[deleted]

Re: Introducing Vulkan-Hpp – Open-Source Vulkan C++ API

#72
post #70
post #63

Earlier quoted context omitted.

Done by AMD, Imagination, Valve and Google, sponsored by Khronos, out of kindness and without any hidden agenda to push Vulkan....

You claimed no one talks about it on GDC. So which one is it? No one, or some do? Just admit your statement was false. And surely you don't expect MS and its cahoots to talk about lock-in. They are pushing it to mess up everyone else, so they aren't going to bring this crooked practice into the spotlight.

Keep advocating against Microsoft, Apple, Sony and Nintendo on HN, maybe one day they will listen to you.

Re: Introducing Vulkan-Hpp – Open-Source Vulkan C++ API

#73
post #72
post #70

Earlier quoted context omitted.

You claimed no one talks about it on GDC. So which one is it? No one, or some do? Just admit your statement was false. And surely you don't expect MS and its cahoots to talk about lock-in. They are pushing it to mess up everyone else, so they aren't going to bring this crooked practice into the spotlight.

Keep advocating against Microsoft, Apple, Sony and Nintendo on HN, maybe one day they will listen to you.

Keep saying lock-in is good for the industry, and good luck finding anyone not taking you as a shill.

Re: Introducing Vulkan-Hpp – Open-Source Vulkan C++ API

#74
post #73
post #72

Earlier quoted context omitted.

Keep advocating against Microsoft, Apple, Sony and Nintendo on HN, maybe one day they will listen to you.

Keep saying lock-in is good for the industry, and good luck finding anyone not taking you as a shill.

I rather follow the technologies that buyers are willing to pay for.

Re: Introducing Vulkan-Hpp – Open-Source Vulkan C++ API

#75
post #74
post #73

Earlier quoted context omitted.

Keep saying lock-in is good for the industry, and good luck finding anyone not taking you as a shill.

I rather follow the technologies that buyers are willing to pay for.

You mean their corporate overlords?

Anyway, here are people whose opinion is interesting, regardless of GDC:

http://cheesetalks.net/porting_dott.php

Re: Introducing Vulkan-Hpp – Open-Source Vulkan C++ API

#76

Whoa now that is cool! Are there any games out there that currently use this C++ API of Vulkan? Very curious to know if there are any major issues with using it versus the direct C API. I'm not very knowledge regarding Vulkan so hopefully that isn't a stupid question but I want to brush up on my C++ skills and play with this! Also how similar is Vulkan to SDL? I used to use SDL quite a bit back in the day and it was…

> Also how similar is Vulkan to SDL? They are not. You use SDL to create and manage your window and handle input, and use Vulkan or OpenGL to draw to that window.

That makes a lot more sense. Thanks!
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