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Space Mono

fonts.google.com

71–74 of 74 posts

Re: Space Mono

#71
post #66
post #48

Earlier quoted context omitted.

No, I mean zero smearing with/without anti-aliasing and pixel-perfect versions of the font that fit exactly into the raster. This is certainly a subjective matter, so it's moot to discuss why I fall into the crowd that finds pixel-perfect bitmap monospace fonts most pleasing. Thought it's telling if you see that even Mac users sometimes prefer misc-fixed: https://monkey.org/~marius/beautiful-fixed-width-fonts-for-o..…

> No, I mean zero smearing with/without anti-aliasing and pixel-perfect versions of the font that fit exactly into the raster. I feel like this is not an issue with hi-dpi displays anymore (plus sub-pixel antialiasing and other niceties).

I can't verify that, but it's kinda unfortunate that to have clear text rendering we have to process a much larger number of pixels, though it may be the logical solution. I hope you're right.

Re: Space Mono

#72
post #7

Gotta say, wasn't that interested when I clicked the link thinking "yet another programming font". I must have 30 or so installed and yet still end up using Consolas (mostly because it's the default in my IDE and I've had to reinstall a few times this last year). I will say, though, that I have always hated the traditional "a" used in fonts, preferring the more simplified one that's typically used in handwriting, so…

I think you meant "aesthetically pleasing", but I'm looking forward now to using the phrase "ascetically pleasing" in earnest :)

You are correct ... I misspelled it, right-clicked it and let spell checker replace it without looking at the result. Oops!

Re: Space Mono

#73
post #71
post #66

Earlier quoted context omitted.

> No, I mean zero smearing with/without anti-aliasing and pixel-perfect versions of the font that fit exactly into the raster. I feel like this is not an issue with hi-dpi displays anymore (plus sub-pixel antialiasing and other niceties).

I can't verify that, but it's kinda unfortunate that to have clear text rendering we have to process a much larger number of pixels, though it may be the logical solution. I hope you're right.

I think it's inevitable as per the laws of physics/optics/etc -- as long as fonts have curves, to have them render clear we need to process a much larger number of pixels.

I guess it's comes from information theory (Shannon/Nyquist etc).

Re: Space Mono

#74
post #68
post #62

I've added it to the programming font comparison: http://www.s9w.io/font_compare/

I'd fork it and add a sample of https://github.com/rbanffy/3270font (more like a terminal font than a programming one) if I had a Windows machine with Sublime Text on hand. Can you add it for me?

Sure, I'll add it later. A Github issue is the easiest next time so I don't miss things here in the comments
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