Send + Sync are great. The downside of concurrency in Rust is: 1) There isn't transparent integration with IO in the runtime as in Go or Haskell. Rust probably won't ever do this because although such a model scales well in general, it does create overhead and a runtime. 2) OS threads are difficult to work with compared to a nice M:N threading abstraction (which again are the default in Go or Haskell). OS threads lea…
Think about the interaction with (non-memory) resource ownership. This is just horrible, and I wouldn't even want it in a higher-level language. If you want to carefully notify threads that they must terminate, set up a channel, or write to a shared variable, but please do not just forcibly terminate threads.