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Responsive Pixel Art

essenmitsosse.de

71–80 of 132 posts

Re: Responsive Pixel Art

#71
post #48

Should've been tagged

I'm not sure about others, but I also had a NSFW picture load up. Are the pictures random, some of which are NSFW? (Maybe in some places it is different, but even classical art can be considered NSFW in parts of the US.)

are we referring to "the three graces"?

at what point along the spectrum of "abstract" does a boob become SFW?

it's a rectangle with a rectangle inside of it, for fucks sake.

Re: Responsive Pixel Art

#72

Does this work on anyone else's phone? I just get a heavily pixelated virtually unrecognisable picture. (iPhone 6 - same for both Chrome and Safari)

it "works" on my iphone, but the minimum and maximum scales are too close to appreciate what it's capable of. that is, you can't really resize the picture by any significant measure.

i didn't "get it" on my phone but when i switched to my desktop it blew me away.

Re: Responsive Pixel Art

#73
>That's right, I'm tracking this side

Do you mean you're tracking visits that hit "view page source"? Does that work? I can't find any info about that on Google.

Re: Responsive Pixel Art

#75
post #73

>That's right, I'm tracking this side Do you mean you're tracking visits that hit "view page source"? Does that work? I can't find any info about that on Google.

It looks like the GA script is itself dynamically loaded, by injecting a script tag into the document. Fetching the document via "view source" won't execute this, which will produce a log entry on the server side that can't be correlated with a GA page view. That'd make it possible to identify page loads which didn't execute Javascript, which is a decent proxy for "tracking this side" unless somebody decides to be a jerk with curl and while (1) {}.

Re: Responsive Pixel Art

#76
So freaking awesome, this just rules!

My faves are 1- Zeus, and 2- Teiresias

Those two look like they took the most work, and are most technically challenging. The Man-Eagle-Bull-Snake morph especially.

Halfway random tangent, and halfway related, but I'm really super looking forward to wider adoption of SVG 1.2 precisely because it adds absolute unit constraints in addition to the relative constraints, so you can do some of the same kind of stuff in an SVG image, and have authoring tools to support it. Not the pixel art side of it, and nowhere near as crazy as this project, but it will still be really useful.

Re: Responsive Pixel Art

#78
post #24

I like this. A little bug has snuck into the code somewhere: If you move your mouse pointer directly into a corner, the script fails with "Uncaught TypeError: Cannot read property '0' of undefined". I presume it is a division by zero when the image height or width becomes zero.

A likely related buglet, if you resize down to a single horizontal pixel line the pic gets stuck at one line.

Re: Responsive Pixel Art

#79
post #73

>That's right, I'm tracking this side Do you mean you're tracking visits that hit "view page source"? Does that work? I can't find any info about that on Google.

I think he meant "site". It's just regular Google Analytics.

Re: Responsive Pixel Art

#80
I agree with the many comments here. This is stunningly good work down with such a simple canvass. I'll be taking it to show my kids (who enjoy Greek mythology) this evening.
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