Earlier quoted context omitted.
I have a suspicion you may not even need scattering to achieve similar psychological effects. In computer graphics, if you want to get "daylight" illumination for cheap, you simply use two lights - one white-to-yellowish directional and one bluish hemispherical: http://threejs.org/examples/webgl_lights_hemisphere.html You only compute expensive scattering if you need volumetric effects (e.g. god rays or atmospheric f…
Could you send me a screenshot, my IGP has no love for webgl.
Real physical double-light would look better - this demo lacks ambient occlusion for hemispheric component (soft shadows in real world are free, in rendering they are expensive).