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Desktop Neo – rethinking the desktop interface for productivity

desktopneo.com

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Re: Desktop Neo – rethinking the desktop interface for productivity

#71
post #6

Hmm, isn't that "just" a tiling window manager at the bottom of a few other nice things? https://en.wikipedia.org/wiki/Tiling_window_manager While feeling the shortcomings of a window system, I never felt like I could productively work with a tiling manager, since I frequently overlap windows as a mechanism for easy access ... and there are lots of popup windows I don't want to cover the main application. Oh yes, and…

Yes, panels follow similar ideas and have similar advantages to tiling windows. However, I don’t think that the benefit of being able to work with windows that aren't full-height outweighs their added complexity compared to using only full-height panels.

With todays technology and established interface patterns from mobile, I believe it's feasible to use the ideas of tiling window managers beyond a niche market.

Re: Desktop Neo – rethinking the desktop interface for productivity

#72
The very first thing I noticed in the first image with 2 side by side is the example with wikipedia on the right. Wikipedia has side bars I don't care or need to see. This is exactly the instance I'd have the left one overlapping the roght to cover it up. Giving me more space to left. And chrome still allows me to scroll the window behind. Without clicking or bringing focus to it. Many applications also havesidebara or other whitespace that I normally might cover. Sometimes as simple as a calculator app or something. I am still open to this idea but until I see any tile manager address this well. It's a nom starter for me.

Re: Desktop Neo – rethinking the desktop interface for productivity

#73

It seems like a lot of people skimmed without reading the top or bottom of this site: It's not a company. It's not a product. You're not being asked to buy it or buy into it, just to discuss the concept if you'd like. This website is a portfolio piece for a 21-year-old university student hoping to find an internship. In my opinion, it's an impressive demonstration of his design and technical skills. It certainly says…

I work at a company where we hire people for exactly that kind of gig, with a heavy focus on building prototypes of your designs that are actually usable because that's the only viable way to design interfaces. Here's feedback as to why I'm not sending this website to my studio lead to schedule a phone screen with the designer:

1) reused assets from other companies (big no no, even for just a mockup) that are inconsistent with the overall visual style of the project

2) very implausible interactions that were clearly not prototyped (eg the 6 finger pinch... what?!)

3) work heavily inspired from other research projects and designs (10 GUI, various tiling window managers, etc) without showing a clear unifying interaction model. This is more of a patchwork of loosely related ideas, and to me doesn't show clear, deep understanding of prior work (both academic and commercial) in the covered areas.

4) awkward copy that jumps from marketing-style speak to explaining interactions from an analytical point of view. This is the most minor of all points but just hurts the polish of the piece.

So this tells me that the candidate is not a strong graphic designer, not a strong prototyper, nor a strong researcher. He's looking for an internship so only one of the three with promises in the other two would be sufficient, but that's not apparent enough to me here.

Hope that's constructive - I see a fair number of such portfolios/resumes every month.

EDIT: lots of hate on my comment below. The main point seems to be "well you're not totally wrong, but he's a 21 year old intern". Sure, although that doesn't change any of my feedback. I am assessing the work as it stands on its own merits, independently of the designer's age. There is certain work on which 21 year old interns don't have a lot to contribute on, such as redesigning entire OS user interfaces. When it comes to assessing a designer's skills, I prefer to see a series of small, focused pieces rather than one large, sprawling one (the latter is much harder to pull of well unless you have tons of experience). I'm looking forward to looking at how his work has evolved a few years from now.

Re: Desktop Neo – rethinking the desktop interface for productivity

#74
Cool resume, I thought the part where it loads super compressed low detail images for every card in the app demonstration and then loads the full detail image when you actually show that tab was a clever way to make the ui more responsive without adding a ton of page load time.

Re: Desktop Neo – rethinking the desktop interface for productivity

#75
post #73

It seems like a lot of people skimmed without reading the top or bottom of this site: It's not a company. It's not a product. You're not being asked to buy it or buy into it, just to discuss the concept if you'd like. This website is a portfolio piece for a 21-year-old university student hoping to find an internship. In my opinion, it's an impressive demonstration of his design and technical skills. It certainly says…

I work at a company where we hire people for exactly that kind of gig, with a heavy focus on building prototypes of your designs that are actually usable because that's the only viable way to design interfaces. Here's feedback as to why I'm not sending this website to my studio lead to schedule a phone screen with the designer: 1) reused assets from other companies (big no no, even for just a mockup) that are inconsi…

+1 for #2. 6 fingers for what will likely be a fairly regular action is clunky at best. The way it's illustrated makes me think it was more along the lines of a board you stand at and not a desktop.

Re: Desktop Neo – rethinking the desktop interface for productivity

#76

It seems like a lot of people skimmed without reading the top or bottom of this site: It's not a company. It's not a product. You're not being asked to buy it or buy into it, just to discuss the concept if you'd like. This website is a portfolio piece for a 21-year-old university student hoping to find an internship. In my opinion, it's an impressive demonstration of his design and technical skills. It certainly says…

To be fair, it's also a good, cohesive amalgamation of UI interaction concepts as well. If someone did realize this design, I'd be on-board for trying it out.

I wouldn't. It seems like a very Apple style of interaction, which emphasizes that you are interacting with an Apple UI. By which I mean to say, using a Mac or an iPhone is at least 50% about using a Mac or an iPhone, and maybe 50% about doing whatever it is you are trying to do. In an ideal world, you shouldn't be thinking about the tool.

Re: Desktop Neo – rethinking the desktop interface for productivity

#77

Why something as intuitive as eye tracking, but something as clunky as touchpad gestures? Surely if technology is good enough to track the eye, we don't need a touchpad to track hand gestures? I really like this concept, but when I heard "three finger scroll" I died a little inside.

Sadly, technology isn't good enough for eye tracking to completely replace the mouse. Your eye will always flutter a little and wander around, so you can't rely on eye tracking exclusively.

It's also not really practical to perform gestures with your eyes. So you'll still want a touchpad to have quick access to common features through these gestures.

I have actually researched this topic quite a lot, and have also been prototyping with a Tobii EyeX tracker.

Re: Desktop Neo – rethinking the desktop interface for productivity

#78

It seems like a lot of people skimmed without reading the top or bottom of this site: It's not a company. It's not a product. You're not being asked to buy it or buy into it, just to discuss the concept if you'd like. This website is a portfolio piece for a 21-year-old university student hoping to find an internship. In my opinion, it's an impressive demonstration of his design and technical skills. It certainly says…

The problem is style of substance. The presentation,the design of the website is great, but the content feels like a bunch of random incoherent stuff put together with a catchy name.

Yes the webpage is beautiful, there are nice animations, but that's it, there is nothing else. It's an nice portfolio though, but there is nothing to discuss when it comes to UX/UI itself.

Re: Desktop Neo – rethinking the desktop interface for productivity

#79

First paragraph in and I'm already not their customer: "We now use smartphones and tablets most of the time, since they are much easier to use." No. Just no. I don't want to use a touchscreen and closed ecosystem to develop software. That would be a nightmare. The rest of the design seems to be taken straight from 10/GUI.

> "We now use smartphones and tablets most of the time, since they are much easier to use."

Interesting. I have the opposite impression. I think _customization_ is the key for real productivity. The more customizable the system the more productive I can be with it.

Phones and Tablets are easier to use as long as we deal not with more than two apps at a time. The Neo GUI is an interesting idea but what productivity for? As for me, I prefer a window pager where I can address any window instantly with just one mouse click. Swapping between several pages all the time would confuse me.

> "Windows are now inefficient and incompatible with modern productivity interfaces. ... "Window Management is Outdated"."

No, surely not. I would always prefer a PC with a customizable GUI (KDE and OpenBox for instance). I barely use my phone and pad because they are only useful for basic things.

Re: Desktop Neo – rethinking the desktop interface for productivity

#80

The problem with the tablet analogy is nobody seems to know how to design complex, professional-level (like Photoshop, or Blender) applications in that paradigm. Tablet apps are overwhelmingly consumption-oriented, and those that aren't all seem to be oriented around popular (and populist) appeal. Why is everyone out for the blood of the desktop/windows paradigm? Why can't the simplified-tablet market and the desktop…

Suggest looking into the work that the PennyArcade guys have done with Microsoft to make the Surface Pro good for illustrators.
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