Cable Robot Simulator [video]
71–73 of 73 posts
Re: Cable Robot Simulator [video]
#72Earlier quoted context omitted.
> Rather, you make a linear movement, and THEN you rotate the simulator (if you need to sustain the acceleration). Am I understanding this wrong or are you saying long accelerations can be achieved by accelerating, turn, accelerating, .... etc? Wouldn't the person wearing VR headset feel the turn?
Another way of saying this: we're good at sensing the delta of acceleration, not the absolute acceleration. Also, we tend not to notice small DC values of either acceleration or rotation, so you can manipulate the user's perception. Someone published a similar hack for full-room VR, showing you can 'bend' someone's trajectory, to create the false sense that they're walking straight when in fact they're curving. In a…
Re: Cable Robot Simulator [video]
#73Earlier quoted context omitted.
Another way of saying this: we're good at sensing the delta of acceleration, not the absolute acceleration. Also, we tend not to notice small DC values of either acceleration or rotation, so you can manipulate the user's perception. Someone published a similar hack for full-room VR, showing you can 'bend' someone's trajectory, to create the false sense that they're walking straight when in fact they're curving. In a…
http://cb.nowan.net/blog/2008/12/02/redirected-walking-playi... I think you were searching for that. It seems it also comes from the Max Plank institute.