As I said in a previous post: I think the 90/90 rule comes into play. We all know Tom Cargill quote (even if we’ve never seen it attributed): The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time. It feels like a gigantic win when it carves through that first 90%… like, “wow, I’m almost…
One thing I've noticed is that Claude is so good at doing things that I've asked for, that later on I realise that I shouldn't have even been doing them because they're stupid or unnecessary but Claude was just cheerleading me on and emoji spamming tick marks so that I didn't realise there was very little purpose to the feature.
Has the cost of building software dropped 90%?
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Re: Has the cost of building software dropped 90%?
#692As I said in a previous post: I think the 90/90 rule comes into play. We all know Tom Cargill quote (even if we’ve never seen it attributed): The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time. It feels like a gigantic win when it carves through that first 90%… like, “wow, I’m almost…
Fully agreed, aligns perfectly with my experience hitting the 95% done wall on a solo contract project recently. I still do the majority of work using agentic tools but the multiplier effect feeling evaporated at a certain point as the accumulated tech debt, complexity and scope creep enabled by how “easy” features felt with Claude Code/Codex early on finally caught up to me. I (probably) still would have used CC hea…
Re: Has the cost of building software dropped 90%?
#693Earlier quoted context omitted.
Yeah, I think the more your job demands correctness in novel scenarios the less impressed you are with these shiny demos. I encourage anyone to pause the demo once the thing is generated and stare at what it did. Is it genuinely correct and impressive? Are you impressed because it made a thing generally shaped like what you expected, or because it would be genuinely impressive (or even adequate) if a person did it?
you are right, but the inverse doesn't have to be. There is a factor that could make the work so cheap, that people don't care about the quality anymore.
Re: Has the cost of building software dropped 90%?
#694Earlier quoted context omitted.
do you have a link to the latest survey? my google-fu is failing me at the moment
your google-fu isnt failing. there's simply only a couple large studies on this, and of those, zero that have a useful methodology.
For example citing staff engineers as an example will have a bias: they have years of traditional training and are obviously not representative of software engineers in general.
Re: Has the cost of building software dropped 90%?
#695Earlier quoted context omitted.
> Yes, I know this sounds ridiculous and over-the-top. in that case you should come with more data. tell us how you measured your productivity improvement. all you've said here is that it makes you feel good
Work that would have taken me 1-2 weeks to complete, I can now get done in 2-3 hours. That's not an exaggeration. I have another friend who is as all-in on this as me and he works in a company (I work for myself, as a solo contractor for clients), and he told me that he moved on to Q1 2026 projects because he'd completed all the work slated for 2025, weeks ahead of schedule. Meanwhile his colleagues are still wading…
It will take you 2.5 months to accomplish what would have taken you five years, that is the kind of productivity increase you’re describing.
It doesn’t pass the smell test. I’m not sure that going from assembly to python would even have such a ludicrous productivity enhancement.
Re: Has the cost of building software dropped 90%?
#696Had the cost of building custom software dropped 90%, we would be seeing a flurry of low-cost, decent-quality SaaS offering all over the marketplace, possibly undercutting some established players. From where I sit, right now, this does not seem to be the case. This is as if writing down the code is not the biggest problem, or the biggest time sink, of building software.
Re: Has the cost of building software dropped 90%?
#697Earlier quoted context omitted.
> Like, is there truly an agentic way to go 10x or is there some catch? Yes. I think it’s practice. I know this sounds ridiculous, but I feel like I have reached a kind of mind meld state with my AI tooling, specifically Claude Code. I am not really consciously aware of having learned anything related to these processes, but I have been all in on this since ChatGPT, and I honestly think my brain has been rewired in a…
> Yes, I know this sounds ridiculous and over-the-top. But I haven’t had this much fun writing software since my 20s. But...you're not writing it. The culmination of many sites, many people, Stack Overflow, etc. all wrote it through the filtering mechanism being called AI. You didn't write a damn thing.
News flash buddy: YOU never wrote any code yourself either. Literally every single line of code you've ever committed to a repo was first written by someone else and you just copied it and modified it a little.
Re: Has the cost of building software dropped 90%?
#698> Engineers need to really lean in to the change in my opinion. I tried leaning in. I really tried. I'm not a web developer or game developer (more robotics, embedded systems). I tried vibe coding web apps and games. They were pretty boring. I got frustrated that I couldn't change little things. I remember getting frustrated that my game character kept getting stuck on imaginary walls and kept asking Cursor to fix it…
These posts like the one OP made is why I'm losing my mind. Like, is there truly an agentic way to go 10x or is there some catch? At this point while I'm not thrilled about the idea of just "vibe coding" all the time, I'm fine with facing reality. But I keep having the same experience as you, or rather leaning more on that supercharged Google/SO replacement or just a "can you quickly make this boring func here that d…
Re: Has the cost of building software dropped 90%?
#699Earlier quoted context omitted.
Stock prices down or revenue down? The former would do very little to support your point.
Stock prices. The latter would do very little to support my point, as it doesn't consider future growth trends.
All of that being said, I do think what you're describing is happening, or at least will happen. I just don't think people placing bets on it happening counts as evidence.
Re: Has the cost of building software dropped 90%?
#700> Engineers need to really lean in to the change in my opinion. I tried leaning in. I really tried. I'm not a web developer or game developer (more robotics, embedded systems). I tried vibe coding web apps and games. They were pretty boring. I got frustrated that I couldn't change little things. I remember getting frustrated that my game character kept getting stuck on imaginary walls and kept asking Cursor to fix it…
These posts like the one OP made is why I'm losing my mind. Like, is there truly an agentic way to go 10x or is there some catch? At this point while I'm not thrilled about the idea of just "vibe coding" all the time, I'm fine with facing reality. But I keep having the same experience as you, or rather leaning more on that supercharged Google/SO replacement or just a "can you quickly make this boring func here that d…
Yes, absolutely.
>or is there some catch?
Yes, absolutely.
The catch is that to go 10x you have to either do a lot of work of the variety that AI excels at, mainly boilerplate and logical but tedious modifications. There's a lot of code I can write, but I will probably need to check the syntax and implementations for 10 or more functions / methods, but I know what they are and how I want the code to flow. AI never really nails it, but it gets close enough that I can fix it with considerable time savings. The major requirement here is that I, for the most part, already knew almost exactly what I wanted to do. This is the really fancy auto-complete that is actually a pretty reasonable assistant.
The other way is that you have to start from a position of 0.1x (or less) and go to !~1x.
There are a tremendous amount of people employed in tech roles, but outside of actual tech companies that have very very low throughput.
I've recently worked in a very large non-tech firm but one that is part of a major duopoly and is for the most part a household name worldwide. They employ 1000s of software developers whose primary function is to have a vague idea of who they should email about any question or change. The ratio of emails to lines of code is probably 25:1.
The idea that you could simply ask an AI to modify code, and it might do it correctly, in only a day is completely mind blowing to people whose primary development experience is from within one of these organizations.