Live data from Hacker News

Linux gaming is faster because Windows APIs are becoming Linux kernel features

xda-developers.com

681–690 of 694 posts

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#681

Earlier quoted context omitted.

> You act like cheating is new to video games?? No, I think the point is that with AI the existing anti-cheat measures can simply be avoided by letting the AI play through the same interface as a human. Therefore anti-cheat kernel modules will no longer be useful, and will no longer be a reason to stay on Windows.

> existing anti-cheat measures can simply be avoided by letting the AI play through the same interface as a human. Great. Now we are going to get “secure cables” for mouse and keyboard and bluetooth device attestation.

You're already one step behind. The interface the human player is using isn't USB, it's genuine keyboards and mice.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#682
post #381

Earlier quoted context omitted.

I get that people want to play games with randos and 13-30 yr old basement dwellers on the internet, but the idea never appealed to me. If the vendors said: Disable anticheat and we’ll block you from tournaments / matchmaking, I’d consider that a feature, not a bug. If some IRL friend of mine wants to be an asshole and use auto aimers / see through walls to screw with me, then I have ways to deal with it outside the…

> I get that people want to play games with randos and 13-30 yr old basement dwellers on the internet, but the idea never appealed to me. When it comes to most competitive games, you're an outlier. I'm a gamer, and one thing I've learned in my 10+ years reading HN is that there are very few gamers here, and the gamers that are here are a different breed. Significantly less focus on competitive games, more interest in…

How do you know that HN differs from the average gamer rather than just your own bubble?

The average gamer plays apps on their phone btw, not PC games with competitive matchmaking.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#683
post #381

Earlier quoted context omitted.

Unfortunately, the alternative to uncomfortably intrusive anti-cheat is more cheaters, because cheaters don't care about how intrusive their cheats have to be in order to evade anti-cheat. They will happily run hypervisor-level cheats. There's certainly room for improvement on the netcode sometimes (Client-side hit registration is an absolute bone-headed design), but those won't prevent aim bots. Server-side anti-che…

I get that people want to play games with randos and 13-30 yr old basement dwellers on the internet, but the idea never appealed to me. If the vendors said: Disable anticheat and we’ll block you from tournaments / matchmaking, I’d consider that a feature, not a bug. If some IRL friend of mine wants to be an asshole and use auto aimers / see through walls to screw with me, then I have ways to deal with it outside the…

Excatly, I think for many players gaming together is a social activity and there plenty of ways to deal with asocial participants that don't involve giving up control over your computer.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#684

Earlier quoted context omitted.

That ship sailed when they let Xbox rot over the last 6 years. The platform feels pretty dead since about 2020 or 2019 and they didn't take advantage of making a cheap android based or Windows 10X based streaming stick with a controller to lock people into the cloud and leverage phones. Controller and keyboard support is still a hot mess on Cloud Pass.

while buying up gaming companies.

Buying up gaming developers to let them rot has been shown to work very well by EA over the years.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#685

Anyone move completely over to Linux for gaming? What is the experience like and what are you using?

I moved about 4 months ago to Bazzite on my nvidia RTX 3080 desktop.

What worked fine:

- All steam games I tried (mostly indie but I did play Cyberpunk 2077 beginning to end and Satisfactory) all with 0 issues

- Overwatch over battle.net

- Accessing SMB partitions is easier than windows (although it is a bit weird how KDE handles it)

What caused problems:

- Linux doesn't support HDMI stream compression so you can't do 1440p @ 165hz with HRD on over HDMI 1.4, so I turned down to 120hz (my monitor doesn't have HDMI 2)

- battlenet is a bit annoying to set up (needed to mess with proton version) and sometimes craps out when I launch it. One time after an update it completely broke and I had to reinstall. Never had I to do any CLI stuff to fix this

- I ran into a problem that caused toast notifications on both steam and battlenet to memory leak and take several gb of ram and high CPU. Disabling toast notifications fixed the issue, I believe this has been fixed upstream in Bazzite/KDE.

- I couldn't get HDR working on Overwatch, apparently you need some proton CLI args to enable it and I just didn't want to bother.

- Once after a big update Overwatch completely crapped out and I had to reinstall the game. I could actually launch the game but it felt like textures were missing or shaders weren't compiled, it was very weird.

Overall I am very happy with no plans on going back to windows. Apparently the main report of problems are people using laptops with mobile nVidia GPUs, and older nVidia GPUs (1000 series I think).

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#686
post #25

If you purpose build a Linux gaming PC, would you lean more towards AMD GPUs over Nvidia?

AMD. The final holdout, HDMI 2.1 support being blocked by the HDMI group, has been overcome w/ the HDMI group relenting and support is now landing in the kernel (expected in 7.2). https://www.gamingonlinux.com/2026/05/further-expanded-amd-h...

Hoping they'll also add VRR - that's the one thing that isn't currently working with my DP->HDMI adapter setup, 4K@120Hz already works fine.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#687

Earlier quoted context omitted.

Don't most monitors ship with DisplayPort cables? All of mine have. HDMI is more popular with TVs/home theater systems.

Outside of the ones built into laptops, all my "monitors" for the last decade have been TVs, just because they tend to be cheaper at a "price to size" level. None of them ever seem to have DisplayPort.

> they tend to be cheaper at a "price to size" level

Make sure you are not comparing apples to oranges, unless size is really the only thing that matters to you.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#688
post #621

Earlier quoted context omitted.

Outside of the ones built into laptops, all my "monitors" for the last decade have been TVs, just because they tend to be cheaper at a "price to size" level. None of them ever seem to have DisplayPort.

There is supposed to be some sort of conspiracy where the HDMI consortium actively tries to keep display port off of TV's. Not sure if I buy it, how would that even work? lower licensing fees when no display port? I suspect the real answer is that HDMI managed to capture the market for digital video links and while display port is better it is not enough better for people to want to make the incompatibility jump. But…

Aren't pretty much all TV manufacturers on the HDMI consortium? You don't really need any more conspiracy than that to keep DP off TVs.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#689

Earlier quoted context omitted.

any reason why we are using hdmi over display port?

Unless you're on the absolute newest stuff with DisplayPort 2.1, HDMI 2.1 has more bandwidth than DP1.4. That'll be Nvidias 2000 through 4000 series. No DisplayPort 2.1 until the RTX 5000s. And then monitors released during this time generally do the same too. Also if you want to use it through a capture card, HDMI ones are way more common and cheaper

Not to mention TVs have been pretty much always been HDMI-only and they are the only realistic option for a living room sized monitor.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#690
post #141

Earlier quoted context omitted.

Unless you're on the absolute newest stuff with DisplayPort 2.1, HDMI 2.1 has more bandwidth than DP1.4. That'll be Nvidias 2000 through 4000 series. No DisplayPort 2.1 until the RTX 5000s. And then monitors released during this time generally do the same too. Also if you want to use it through a capture card, HDMI ones are way more common and cheaper

AMD Radeon 7000 and 9000 series all support DisplayPort 2.1

6000 however does not but supports HDMI 2.1 (no yet on Linux).
Post reply on HN