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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#681
post #284

Can anyone help to orient in the current VR/AR/XR programming landscape in a light of this announcement? My goal is just to learn programming in VR/AR for myself. Assuming this is gonna be a leading XR platform in the coming years, does it make sense to focus exclusively on learning ARKit/RealityKit? Or there are some "true cross-platform XR" stacks are being actively developed? I vaguely remember some initiatives fr…

Everything serious in VR/AR is being done using either Unity or Unreal Engine.

Re: Apple Vision Pro: Apple’s first spatial computer

#683

It's interesting that HN is completely overloaded right now...with people coming to announce how unimpressed they are and how it isn't for them. The displays in this device are crazy . I honestly didn't think they'd be able to put together a value proposition, but I think they legitimately did. It's super expensive, and some of the cost of the device seems kind of silly (if I heard correctly, the display on the front…

They explicitly said in the keynote, that you can bring up the screen of your Mac as a virtual display. So it looks like you can use this to work with your Mac.

Re: Apple Vision Pro: Apple’s first spatial computer

#684
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

No wireless. Less space than a Nomad. Lame.

Re: Apple Vision Pro: Apple’s first spatial computer

#685
post #64

"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural

You mean like how crowds of people at live music events ALL have their stupid smartphones up recording the same damn recording which they should be paying attention to and absorbing the experience and living in the moment?

Forget what people should do, look at what people actually do.

Re: Apple Vision Pro: Apple’s first spatial computer

#686

I found it a little funny that they had a doctor on explaining about their new feature to keep the screen farther from your face to reduce eye strain and myopia, then proceed to release a device where is the screen is right in front of your eyes.

this represent a persistent and common misunderstanding of how VR optics works. VR is good for your eyes because the focal point is actually quite far away. Hence why you still need corrective lenses to use it if you are short sighted. It's a lot better than staring at a close up screen.

Re: Apple Vision Pro: Apple’s first spatial computer

#689
Too late for anyone to actually see this, but am I the only one who is terribly amused that Apple's silicon lineup now consists of A-series, R-series, and M-series chips, with the R-series handling realtime workloads?

I feel like I've seen that naming convention somewhere before.

Re: Apple Vision Pro: Apple’s first spatial computer

#690

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

VR was invented by and for gamers? News to me.

I mean sure, if you say history started in 1995 and ignore all the VPL and CAVE stuff from the 80s, then sure... it was gamers all the way down.

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