Can anyone help to orient in the current VR/AR/XR programming landscape in a light of this announcement? My goal is just to learn programming in VR/AR for myself. Assuming this is gonna be a leading XR platform in the coming years, does it make sense to focus exclusively on learning ARKit/RealityKit? Or there are some "true cross-platform XR" stacks are being actively developed? I vaguely remember some initiatives fr…
Apple Vision Pro: Apple’s first spatial computer
681–690 of 1001 posts
Re: Apple Vision Pro: Apple’s first spatial computer
#682can we hook it to a PC so I can play some real VR games?!
Re: Apple Vision Pro: Apple’s first spatial computer
#683It's interesting that HN is completely overloaded right now...with people coming to announce how unimpressed they are and how it isn't for them. The displays in this device are crazy . I honestly didn't think they'd be able to put together a value proposition, but I think they legitimately did. It's super expensive, and some of the cost of the device seems kind of silly (if I heard correctly, the display on the front…
Re: Apple Vision Pro: Apple’s first spatial computer
#684The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…
Re: Apple Vision Pro: Apple’s first spatial computer
#685"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural
Forget what people should do, look at what people actually do.
Re: Apple Vision Pro: Apple’s first spatial computer
#686I found it a little funny that they had a doctor on explaining about their new feature to keep the screen farther from your face to reduce eye strain and myopia, then proceed to release a device where is the screen is right in front of your eyes.
Re: Apple Vision Pro: Apple’s first spatial computer
#687Re: Apple Vision Pro: Apple’s first spatial computer
#688Re: Apple Vision Pro: Apple’s first spatial computer
#689I feel like I've seen that naming convention somewhere before.
Re: Apple Vision Pro: Apple’s first spatial computer
#690I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…
I mean sure, if you say history started in 1995 and ignore all the VPL and CAVE stuff from the 80s, then sure... it was gamers all the way down.