> What games have you made?
You don't have to be a chef to judge what's coming out of the kitchen.
What is the objective impact of Stadia which at its height had a whopping 307 titles [1]? At the time of writing ProtonDB lists 6806 titles as "platinum, works perfectly out of the box" and 4839 games as "gold, works perfectly after tweaks". Steam Deck alone has almost 5x the number of games with "verified" status [2].
What games are being made for Linux thanks to Stadia, and don't just target DirectX and run through Proton? How many Stadia games were ported to Linux thanks to Stadia?
Also, to put things into perspective. Proton was launched in 2018. Stadia was launched in 2019.
In 2019 there were already over 5000 games that worked on Proton. [3]
In 2022 there already were more games with verified status for Steam Deck than there were games for Stadia, and 8 times more games verified to work by users [4]. Stadia shutdown was announced half a year after the article at [4].
Stadia had zero impact on gaming in general and on gaming on Linux in particular as judged by the results and objective reality. Even the games you showed as examples don't support Linux, only target Windows, and are only playable on Linux through Proton [5]
> I feel qualified in stating that Stadia had an outsized impact on our development process in a way that helped proton succeed.
> That you don’t see it as an end user, is exactly my point.
It's strange to claim things like "when Proton came along" when Proton was there before Stadia and already had over 5k games working in the year when Stadia only just launched.
It's strange to claim outsized impact on development process when there are no outcomes targeting anything even remotely close to Linux development, with studios targeting Windows as they have always done.
It's strange to claim Stadia had outsized impact when none of the work translated into any games outside Stadia. When Stadia did not contribute any significant work to the tech that is running Proton. In 2022 they even started work on their own emulation layer that went nowhere and AFAIK never contributed to anything [6]
It's strange to claim that "it's actually Stadia that made Linux gaming feasible" when there's literally no visible or measurable impact anywhere for any claim you make. Beyond "just trust me".
[1] According to https://www.mobygames.com/platform/stadia/ According to wikipedia, at the time of shutting down it had 280 games, https://en.wikipedia.org/wiki/List_of_Stadia_games
[2] https://www.protondb.com/dashboard
[3] https://www.gamingonlinux.com/2019/07/a-look-over-the-proton...
[4] https://www.protondb.com/news/how-many-games-work-on-linux-a...
[5] https://news.ycombinator.com/item?id=43503018
[6] https://www.gamingonlinux.com/2022/03/google-talk-about-thei...