Earlier quoted context omitted.
I love Rust, but a crashing released game is better than a half-finished "perfect" game, or a game where you couldn't iterate quickly, and ended up with a perfectly tuned, unfun game.
> a crashing released game is better than a half-finished "perfect" game For who? I, and I'm pretty sure most other gamers, would rather a fully-finished "perfect" game that took twice as long.
Evidence suggests otherwise. Of all demographics, gamers appear to be the most tolerant of buggy software.
I'm playing a 2020 game right now that has (in about 30 hours of gameplay):
1. Crashed twice 2. Froze once 3. Has at least ONE reproducible bug that a player would run into at least once every mission (including the first one).
Since this game is now so old it's not getting any more patches, these bugs are there for all eternity, because they just do not move the needle on enjoyment by the gamer.
Searching forums for Far Cry 5 Bugs gives results like this: https://www.reddit.com/r/farcry/comments/1ai4jzx/has_far_cry...
Gamers just don't care about bugs unless it stops them playing the game at all!
In order for bugs to have an effect on gamer enjoyment, it literally needs to make the game unplayable, and not just make the player reload from the last savepoint.