Earlier quoted context omitted.
UBA mostly doesn't need Perforce and Horde isn't as good as the GitHub, gitlab etc. UGS (the tool that pulls down the latest engine version for artist) is pretty perforce centric.
Wasn't aware that Gitlab could do distributed compilation. Horde configurations can only live locally or in Perforce: https://dev.epicgames.com/documentation/unreal-engine/horde-... Horde only supports Perforce today: https://dev.epicgames.com/documentation/unreal-engine/horde-... UBA and Horde go together pretty well- in fact I've never seen a distributed-UBA deployment without a horde one (SN-DBS, Fastbuild or if y…
I agree that it might not be feasible advice to try to force of of these other SAASed into the mix. It's just that Horde lacks a lot of niceties that the greater tech community has.