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Apple Vision Pro: Apple’s first spatial computer

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661–670 of 1001 posts

Re: Apple Vision Pro: Apple’s first spatial computer

#661

My biggest concern with this is how easy it would be to steal. If I'm sitting in a train, someone could just yank it off my head and run away. That's $3,500 bucks down the drain. When using a phone for example, I don't really have to worry about it as long as I'm careful. I wear a shirt long enough to cover my pockets making it hard for a thief to lift up the shirt without me noticing and grab the phone in my pocket.…

Given the Optic ID demo, I assume it's locked to authorized users only and not valuable outside of being a source of parts if stolen.

Re: Apple Vision Pro: Apple’s first spatial computer

#663
post #9

Name with "Pro" in it already, might suggest lower-tier versions coming in some future? Device looks promising, and I wonder if they plan to allow 2 devices to show the same content simultaneously to say watch 3D movies with someone else in the same room. Some say $3499 is a high price, but being able to carry huge design studio with you is heck of a value to me.

It was quite odd that they branded it Pro but then demonstrated 90% consumer applications for it. Very mixed messaging about who the target market is.

Re: Apple Vision Pro: Apple’s first spatial computer

#664

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

> I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. By far the most compelling things you can do in VR are games.

Going to have to disagree with you there. The most compelling use case for VR is porn. The most compelling cover story for buying a device for porn will be games.

AFAICT the most prolific and reliably deployed cardboard (previous gen VR) experiences ended up being porn.

Re: Apple Vision Pro: Apple’s first spatial computer

#665
This is a proof of concept. It's going to take many more years to get it into a practical form factor for widespread adoption. In the meantime, early adopters including developers will define it. It's basically the same as the Macintosh. That essentially failed to gain mainstream adoption for 15 years. People called it an expensive toy. Same same but different.

Re: Apple Vision Pro: Apple’s first spatial computer

#666

It seems to me that Apple is going for a very different direction than Meta, I see a lot of comments online by people that don't seem to understand this or perhaps didn't see Apple's presentation, they were very clear and careful about how they presented it. Even when showing gaming, it wasn't VR games, it was a screen in AR playing a traditional game. It seems to me this is also in the name and the branding, it was…

yes, it's a very interesting reset on the marketing for AR/VR. Quite interested to see how it plays out - it looks very boring to VR enthusiasts (really, you're making a big deal that I can look at a photo?!), but Apple is so good at this - they may very well be laser focused on what they really know will sell.

Re: Apple Vision Pro: Apple’s first spatial computer

#667

Regardless of the future of the device, it’s been a long way for Apple to get here. ARKit was released in 2017 and is on version 6 by now, so far mostly for gimmicks. The same is true for the lidar sensor on every iPhone and iPad Pros: consumers have been bearing cost of R&D and establishing the supply chain for years. Also don’t forget binaural spatial audio: though quite cool on its own in the AirPods, it is clear…

All new paradigms heavily crib from the original while finding their place. I fully expect this will fall away within 5 years if there’s a healthy adoption.

Re: Apple Vision Pro: Apple’s first spatial computer

#668

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

i just have stock Beat Saber and am interested in modding. what mods do you recommend?

Re: Apple Vision Pro: Apple’s first spatial computer

#669

I own a Varjo Aero. A comparably priced PC VR headset (after including graphic cards costs) that runs only under windows. I bought this setup for productivity – not gaming. I want to give a quick reaction to apple vision pro from that perspective. On the Aero, under windows I quickly came to learn that while the screens were clear and legible… The primary drawback was lack of software. Specifically there was no true…

A good 20 years ago there was a bit of software called SphereXP that arranged windows in a 3D sphere around you, I really liked it and I’m glad the tech is coming back!

Re: Apple Vision Pro: Apple’s first spatial computer

#670

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

I just want to experience Tribes:Ascend on a good VR headset without a tethered computer. Is that too much to ask?
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