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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#661
post #547

Earlier quoted context omitted.

Can you? Don't you need a credit card attached? Still possible but most people will not that far to hide information from facebook.

Same problem with Fitbit and Nest and Google :(

Had settled on getting a Fitbit as my fitness and sleep tracker, but was unaware of the acquisition by Google :/

Given the Oculus/FB fallout here I want to buy somewhere else.

And trusting Garmin seems a bit unlikely, sigh.

Re: Facebook account now required to login to Oculus devices

#662
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Hopefully Palmer Luckey has more foresight into how technology can be used in unintended ways now that he is building autonomous defense and surveillance system at Anduril Industries.

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Re: Facebook account now required to login to Oculus devices

#663

Earlier quoted context omitted.

We're seeing this right now with Epic's Tim Sweeney suing Apple for its mandatory cut on all digital goods. Yet a large number of people, people who claim to be pro-99%, anti-technocracy, anti-corporatism, are shilling the rhetoric that "it's Apple's platform" and "Epic knew what the terms were." Well, yes, but that's exactly what SV activists and social activists are claiming has to stop. It's absurd that these same…

> We're seeing this right now with Epic's Tim Sweeney suing Apple for its mandatory cut on all digital goods. I hope Epic wins this case against Apple. It's amazing how everyone who brings that up avoids this question: Does Epic allow anyone to create and and sell content for Fortnite, without giving Epic any money? Do Microsoft, Sony or Nintendo allow other stores on their consoles?

> Do Microsoft, Sony or Nintendo allow other stores on their consoles?

Good idea, let's make that a requirement too. The law could be something like "if you sell a general purpose computing device, you're not allowed to mandate software vendor lockin". That would open up so many possibilities, it would be great for the people who own consoles.

Re: Facebook account now required to login to Oculus devices

#664
post #49
post #2

My monitor, mouse and keyboard don't require any accounts (yet?), why does a device with two monitors and motion sensors require it?

Because Facebook needs your data. And it's incredibly creepy. Movement just feels like an extremely intimate piece of data.

They manage to harvest my data just fine in Instagram and WhatsApp without having to login using Facebook

Re: Facebook account now required to login to Oculus devices

#666

Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…

If you make a Facebook account and never touch the Facebook aspect of it, is there any material difference between that and an Oculus account?

On Facebook you're required to use your real name. I don't know if the same is true of an Oculus account, but that's a major difference if not. Of course you can create a Facebook account with a fake name, but then you risk getting banned.

Re: Facebook account now required to login to Oculus devices

#667
post #386

This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…

It's not just that, it's also the store. If you choose not to log with the Facebook ID, do I also lose access to all of my purchases? It seems extra scummy.

Re: Facebook account now required to login to Oculus devices

#668
post #313

Earlier quoted context omitted.

not past conversations thanks to forward secrecy

Except they control the app that shows you those conversations. Unless you deleted them, they have the technical ability to see them.

Exactly. Literally nothing stops them from pushing an update that uses your device to decrypt your history and send it back to facebook.

Re: Facebook account now required to login to Oculus devices

#670
post #186

Earlier quoted context omitted.

As a CEO of a company that is being sold you can not make any binding statements about the future of the company you will no longer own . This is really management 101 and Palmer Luckey does not strike me as an absolute beginner here, he knew how to get funded, how to execute and had a ton of people telling him this would happen. Of course he and FB had a pretty strong incentive to ensure that there wouldn't be an im…

I think Brendan Iribe did most of the management and fundraising. I like Palmer, but my impression was he hacked together a series of prototypes in the garage and ended up with a device that showed enough promise to bring in Iribe and Carmack. (I think he really did believe at the time that Facebook wouldn't Facebook it up.)

Facebook gonna Facebook!
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