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Steam games will need to disclose kernel-level anti-cheat on store pages

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Re: Steam games will need to disclose kernel-level anti-cheat on store pages

#652

Earlier quoted context omitted.

Really? Most gaming communities seem to hate kla as it breaks their steam deck compatibility or linux compatibility.

Most players don't use Steam Deck or Linux.

They might not own one themselves but they beat its drum and support the idea of it. That’s something developers would realize if they spent even a little bit of time looking at such sentiment in their communities.

Re: Steam games will need to disclose kernel-level anti-cheat on store pages

#653
post #391
post #195

I've just reinstalled GTA V last week and I was very surprised to find out that I now have to install a rootkit to run it. They had the balls to add a mandatory kernel extension into a game that I've bought 10 years ago and that I wish to play in single player only. I find it utterly ridiculous. As usual, piracy would have been the superior experience.

What's even worse is with this update they completely cut off Linux users. It had been performing better than on W*ndows but they had to ruin the game. Surely this is foreshadowing the future of GTA VI and will have the same problems of being unplayable.

You mean Proton users who have been doing everything they can to shit on the developers releasing native Linux games because "it runs 0.00001% faster on Proton so why bother with a native port". It's not like there haven't been people warning you that no official support means the games can stop working at any time and you won't have any recourse.

Re: Steam games will need to disclose kernel-level anti-cheat on store pages

#654
post #491

Earlier quoted context omitted.

That's an incredibly naive perspective. KLA represents a real risk to companies, as something going wrong can crash player computers instead of just game processes; this is a PR nightmare if/when it happens on a large scale. Not to mention the cost of hiring engineers capable of building kernel components in the first place, it's a niche skillset that's not cheap to hire for. Games companies don't turn to KLA out of…

> The alternative was conceding the space to cheaters and watching games that players love, and that required massive resources to develop and maintain, degenerate into a hellscape of cheating that real players refuse to play. This was a key reason for Valorant's success. Anti-cheat is a necessary evil to make online games fair. I think if someone wants to suggest otherwise, they would need to demonstrate a superior…

> Anti-cheat is a necessary evil to make online games fair.

It may be required for anonymous online matchmaking. That is only one possible type of online gaming model even if the gaming industry wants to pretend that community run servers were never a thing.

Re: Steam games will need to disclose kernel-level anti-cheat on store pages

#655

Earlier quoted context omitted.

I wouldn't be so sure. Life has taught me that people will accept damn near anything in order to get the entertainment they want. If you worked your way up to the point OP describes slowly, over time, I wouldn't be at all surprised if people shrugged and said "it's just what you have to do if you want to play those games".

to be honest, all of this would be worth it just to never have to listen to fortnite streamers whine about cheating/bugs/ping/serverlag/stormsurge/etc ever again. i understand why they whine, but i just don't want to hear it anymore. i sympathize with their pain, and i have the solution.

You could just not listen to fortnite streamers at all, problem solved. No need for absurd technical measures that are not going to fix anything in the end anyway.

Re: Steam games will need to disclose kernel-level anti-cheat on store pages

#656

Earlier quoted context omitted.

to be honest, all of this would be worth it just to never have to listen to fortnite streamers whine about cheating/bugs/ping/serverlag/stormsurge/etc ever again. i understand why they whine, but i just don't want to hear it anymore. i sympathize with their pain, and i have the solution.

You could just not listen to fortnite streamers at all, problem solved. No need for absurd technical measures that are not going to fix anything in the end anyway.

their complaints are valid, and should be addressed. who is pushing the needle with battleroyale? we just accept technical debt as a permanent state of affairs? i think not.

Re: Steam games will need to disclose kernel-level anti-cheat on store pages

#657

Earlier quoted context omitted.

Probably you need some kind of "court" system. Or maybe if enough dedicated servers say you're cheating, they just ban you. Yes this is more effort but from the company's perspective they outsource most of the effort to free labor. It can probably be abused if enough admins from different servers band together though.

From a labor exploitation point of view it's really hard to argue that that model is better than kernel-level anticheat.

Exploitation is a strong word. A lot of admins like running servers, and some even make money via ads. This is the case in TF2.

Re: Steam games will need to disclose kernel-level anti-cheat on store pages

#658
post #643

Earlier quoted context omitted.

But the reality is that it often is.

I have a friend who first pirates a game and then decides whether to support the game creators or not

Yeah, I think this is a good approach, just keep in mind that bought games may not be playable after some time due to silly reasons.

Re: Steam games will need to disclose kernel-level anti-cheat on store pages

#659

Earlier quoted context omitted.

I think I saw on HN a while ago someone suggesting that Valve could make a "clean kernel" build that anti cheats could whitelist for Linux/Proton games.

The plan to control what a persistent cheater does to their own device is more than 5 decades of straight failures. Just one more client anti-cheat measure bro. Just one ring lower bro. I'm not sure what I find more terrifying: the persistence of the NSA & Disney lobby for subverting root control in all devices, or that so many people mindlessly agree its the right direction to go and their world will be a better pla…

Honest question, since I know nothing about anti cheat development.

Is it really feasible to detect cheats that are not simply "insta lock aim to some player" on the server side only ?

Scripting, or Wallhacks, or cheats like these would be impossible to detect automatically and reliably ?

(Without something like CSGO's Overwatch where players rate anonymized replays of potential cheaters)

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