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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#652

3,500 seems SO worth it if this can be used to comfortably replace external displays for long periods of time. If I don't need external monitors, I don't need my large desk, and I don't need my home office, which adds like 100k to the price of any home I'd consider. I'd just work from a bedroom, a closet, or my deck if I had this. It would be amazing if I could use this to do more work outside, while benefitting from…

> 3,500 seems SO worth it if this can be used to comfortably replace external displays

Agreed, but that's a huge IF. The ergonomics problems with VR headsets are well documented - has Apple really managed to transcend them? I'm not gambling $3500 for a thing that probably ends up sitting in a drawer because it gives me neck cramps or eye strain or motion sickness.

If Apple wants to drive adoption they need to lower that risk. A way to have a trial period or a one-week rental would help.

Re: Apple Vision Pro: Apple’s first spatial computer

#653

My two warm takes, as a non-gamer and “never VR” guy who wears glasses and is old enough that I need new prescriptions every year and I don’t see trying to keep up with yet more annual prescription lens purchases: In 5+ years will it be glasses and we can dump the iPhone? That'd be good (I realize it’ll surely take longer). I might pay $2K for that but I like taking my glasses off and sitting in front of my big 4K TV…

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Re: Apple Vision Pro: Apple’s first spatial computer

#654
My biggest concern with this is how easy it would be to steal. If I'm sitting in a train, someone could just yank it off my head and run away. That's $3,500 bucks down the drain. When using a phone for example, I don't really have to worry about it as long as I'm careful. I wear a shirt long enough to cover my pockets making it hard for a thief to lift up the shirt without me noticing and grab the phone in my pocket. When I use the phone, I keep it close to my body. If I were using the Vision Pro, I'd have a giant screen in front of my face. I wouldn't even see the thief coming. Maybe they could make a strap that you attach around your chin like a helmet and charge $1,000 bucks for it. Or perhaps screws to drill it into your skull.

Re: Apple Vision Pro: Apple’s first spatial computer

#656

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

I think immersive experiences is the way to go. Imagine being able to experience a bunch of (idealized) historical events—celebrating Allied victory in WWII, walking through a market in Ancient Rome up to the Colosseum to watch a match, walking around your city before people settled it, etc.

The tech isn’t quite there yet, but we may not be that far off of some aspects of it with generative AI. Those experiences would certainly be boosted if you could walk up to anyone and they’d have a unique personality and would be able to have a full conversation with you.

Re: Apple Vision Pro: Apple’s first spatial computer

#657
I own a Varjo Aero. A comparably priced PC VR headset (after including graphic cards costs) that runs only under windows. I bought this setup for productivity – not gaming.

I want to give a quick reaction to apple vision pro from that perspective. On the Aero, under windows I quickly came to learn that while the screens were clear and legible… The primary drawback was lack of software. Specifically there was no true 3d window manager.

I couldn’t arrange 10 different programs spatially around me, like some cliché virtual hacker’s den. I couldn’t layout a pillar of source code that expanded hundereds of pages above and below my current focus…

I was locked into looking at my 2d windows desktop, projected onto a plane, in a 3d virtual space. I wasn’t in 3d at all. I was still trapped in 2d.

---

The window manager in apple vision is already far better than that! So, here’s my prediction.

Just like when microsoft sat out the race to mobile (iphone v. android), they are decidedly on the sidelines here too. VR productivity seems to be almost exclusively apple’s for the taking. (yes, I’m aware that FB has some offerings in this space, but no way in hell do they get telemetry on my literal eyeballs).

Just as products like the ipad haven’t exactly challenged microsoft windows, they have diminished it’s roll in people’s lives, apple vision seems to be a product with that kind of potential.

Last but not least, in the old days, I owned an ipad pro, which I supposedly bought for productivity. It had some weird limitation where I couldn’t run apps side by side in the way that I wanted. Eventually I gave the ipad away. Sooo… this time around apple doesn’t get the benefit of the doubt. I’ll pretty much have to demo one and personally confirm my top use cases before I’d consider buying.

Re: Apple Vision Pro: Apple’s first spatial computer

#658
post #193

I was sceptical going into today that Apple were going to be able to make an AR product for $3000 that could justify that price point, especially when my XReal glasses only cost $399. I was even more sceptical when I heard they were going to be VR capable and goggles. Well fuck me. This thing looks absolutely insane. It’s come in at $3499 and if it performs as good as those videos make out then, if anything, it’s a b…

I puzzled how you can be surprised by all this. There's nothing here that wasn't well understood, expected. 95% of it is just showing things other devices have done for years.

> I can’t believe they’ve managed to do away with controllers

Meta has been shipping it for several years on the Quest line. It's now extremely good. I'm keen to hear if Apple have shipped something better and they may have, but it's hardly "can't believe" territory.

> I can’t believe they’ve managed to cram more pixels than a 4k TV on to the size of a postage stamp

You're repeating Apple marketing lines verbatim. That's just what a micro OLED display is - the tech has been around for a while. They aren't made by Apple, half a dozen other VR/AR headsets are shipping these.

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