Earlier quoted context omitted.
Exactly. I deleted my Facebook account years ago. I have an oculus account. Really disappointing though, it means I either have to link that to my girlfriend’s account or sell the oculus within two years. Realistically I’ll probably sell the quest, stick to buying steam games from now on, and buy a headset from a different company as soon as they get a wireless headset.
Is there anything to stop you from making a fake Facebook with a throwaway email and use that? Or do they verify accounts in some way now?
Facebook account now required to login to Oculus devices
651–660 of 1001 posts
Re: Facebook account now required to login to Oculus devices
#652Earlier quoted context omitted.
I also spent an extra $100 to buy a Vive instead of a Rift. I didn't predict this exact action but I didn't trust Facebook to keep their fingers off of it
$100 doesn't sound worth not having to use a facebook account to me. you can just make a bogus one with no info on it.
Re: Facebook account now required to login to Oculus devices
#653Earlier quoted context omitted.
and did nothing, Oculus didn't just need money, but a competent team behind it.
This isn't correct. There were/are a lot of inside out VR headsets. Oculus just happens to have a brand, a solid marketing presence, a solid product, the appearance of longevity etc. Facebook might have helped but from a purely technical perspective, Facebook wasn't the only path.
Re: Facebook account now required to login to Oculus devices
#654This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…
It baffles me too. My Samsung smart tv started showing me ads in the control panel/home screen. I paid full price for it, why am I seeing ads. I wish I could return it, but the snakes waited until the return period was over.
Re: Facebook account now required to login to Oculus devices
#655Earlier quoted context omitted.
Since it only had two front-facing cameras, the Mirage Solo would have required extra hardware to track any controllers. Also I don't think there was ever an app for it that let you walk two steps away from the origin. The only truly room scale thing I saw was a demo written by some developers. They had to put the headset in dev mode and disable a bunch of safety mechanisms. I wonder if this limitation was imposed to…
I developed on it and the limitation was mostly self imposed for safety/perf reasons. Its much easier to draw a consistent roomscale boundary on the Quest with the 6DOF controller. Without that its a real UX problem. Even the Quest is constantly asking to redraw the boundary. It was one of two SOC generations (as well as VR SDK gens) earlier and it was quite hard to build out a full room without a lot of perspective…
Re: Facebook account now required to login to Oculus devices
#656Earlier quoted context omitted.
In the case of the smart tv it's actually because you didn't really pay the full price of the tv. The manufacturer counts on the revenue from those ads to boost the tv profit margin to an acceptable level, otherwise they would have to charge you more for the tv initially. If you don't believe me, look up the price of a "commercial display" comparable to your tv. And before anyone asks, the majority of customers would…
Commercial displays are not more expensive because they don't have ads - that's an absurd suggestion. They are more expensive because they have higher requirements. They need to be running for at least 8 hours per day without issues, but often 24/7, as opposed to the usual 4-6. That's the main difference.
Re: Facebook account now required to login to Oculus devices
#657Re: Facebook account now required to login to Oculus devices
#658Earlier quoted context omitted.
Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.
We see this time and again but ... you SOLD, you're not the captain anymore. If the new captain doesn't make the promise, you can't give it much weight, and if it is Facebook, probably no weight even if they did :(
Re: Facebook account now required to login to Oculus devices
#659This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…
Re: Facebook account now required to login to Oculus devices
#660This is my biggest fear: no longer being able to create individual accounts that are not Oauth'd through social media. I don't think my bank will require facebook any time soon, but I hope laws are in place to prevent it when the time comes. Sen. Wyden, I hope you're listening.