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It's hard to justify Tahoe icons

tonsky.me

641–650 of 984 posts

Re: It's hard to justify Tahoe icons

#641
post #240

I'm still on Sonoma (14). And it pisses me off that there's no easy way to upgrade to Sequoia (15). I really don't want to touch Tahoe at all.

> And it pisses me off that there's no easy way to upgrade to Sequoia (15). Open the Mac App Store and search for Sequoia. https://apps.apple.com/app/macos-sequoia/id6596773750

This doesn't work for me. I see it in the App Store but it says not available for my system and redirects me to the Tahoe update.

edit: worked after second attempt (via macappstores://apps.apple.com/app/macos-sequoia/id6596773750?mt=12 )

Re: It's hard to justify Tahoe icons

#642

Earlier quoted context omitted.

Maybe Apple just got so many things right early on, then the people with experience slowly left and inexperienced people kept showing up and they felt compelled to keep making changes to justify their jobs. How do they justify their job if they can't roll out huge visible changes? So they rationalize whatever change they wanna make and keep advocating for it until they get the green light, regardless of whether or no…

>How do they justify their job if they can't roll out huge visible changes? This is the core rotting value in so much of big tech. So much of your bonus, performance review, promotion package, etc is hinging on "delivering impact" (ie: doing the flashy stuff). Imagine a world where some internal R&D team took a risk on liquid design but then thought it was okay to not ship it because it didn't work out.

To push the problem up a level, why can’t the company change the incentives to “happy customers”?

Re: It's hard to justify Tahoe icons

#645

Earlier quoted context omitted.

You’re not looking far enough ahead. Liquid glass isn’t about Mac. It’s about VisionPro and wearables. This is a strategic play by Apple.

Microsoft totally screwed up the windows interface with windows 8 to suit tablets which they viewed as the future of computing. Not only were they wrong, they also really broke the UX for the users they did have for a new product that hardly sold and still doesn't (windows tablets). Eventually they had to cave in but Apple is more stubborn than Microsoft. Even if Apple is right, why shoehorn the future into the prese…

Microsoft may have "caved", but we're still stuck with two different settings menus and a start menu that prioritizes ads and search results over your own programs.

Re: It's hard to justify Tahoe icons

#646
post #368

Earlier quoted context omitted.

I agree, Liquid (Gl)ass is hideous. I'll stick to macOS Sequoia for the time being.

Same. Wish I could go back to Ventura or even Mojave though. There are zero new features I use. Still hate the newish Settings app.

Yeah, me too. The old Settings app was easy and intuitive; I hate the new one.

Re: It's hard to justify Tahoe icons

#647

Earlier quoted context omitted.

> We need to get rid of the "It's okay to be a UI/UX designer who doesn't code" cult. I don’t think designers who don’t code are really a problem. They just need to dogfood, and be lead by someone who cares (and dogfoods as well).

In the case of Apple, I really doubt its designers don't dogfood. Do you expect them to have Android phones and linux desktops?

I have a strong feeling people working and approving Liquid Glass didn't dog food it in dark mode because it just looked BAD in the first builds available.

Re: It's hard to justify Tahoe icons

#648
post #455

It's hard to justify Liquid Glass in general. The wastefulness of flat design (in terms of space) married with the visual excess of skeuomorphism, but without even providing any affordances (does the sidebar being raised give you any new information on how to use a sidebar? No). If you're a designer at a top 10 S&P 500 company making 6 figures, you owe it to yourself to have some love for your craft. If a PM tells yo…

> If a PM tells you to shove a UI style More than likely designers are making up work to justify their jobs. Not good for your career if you admit the desktop interface was perfected in ~1995.

Sadly, the desktop interface was not perfect by 1995. It was visually near-perfect, but the UX, acutal ease of interaction, left much to be desired. Sadly, it's the visuals that make pretty screenshots. The actual UX of OSX is quite jarringly bad in many regards 30 years later :( But developing interactions is much harder.

Re: It's hard to justify Tahoe icons

#649

It's hard to justify Liquid Glass in general. The wastefulness of flat design (in terms of space) married with the visual excess of skeuomorphism, but without even providing any affordances (does the sidebar being raised give you any new information on how to use a sidebar? No). If you're a designer at a top 10 S&P 500 company making 6 figures, you owe it to yourself to have some love for your craft. If a PM tells yo…

Unpopular opinion, but I find Liquid Glass incredibly satisfying (I set it to Tinded though). The transitions are just really well done. The glass effect itself is a fun gadget, but unnecessary. I dislike how it must waste my battery. Give me the transitions of Liquid Glass with a basic frosted glass material and I would be perfectly happy, but the current state is fine too.

Re: It's hard to justify Tahoe icons

#650
post #476
post #455

Earlier quoted context omitted.

> If a PM tells you to shove a UI style More than likely designers are making up work to justify their jobs. Not good for your career if you admit the desktop interface was perfected in ~1995.

100% this. I recall watching their launch video about Liquid Glass. It was filled with ego-driven "we're changing the world here" nonsense. They were designing in a bubble and wanted to do something different so they could justify the work. It was never about the user.

marketers are not designers and vice versa. of course the press release is going to be melodramatic no matter what the designers thought, or were told
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