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Meta Ray-Ban Display

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641–650 of 993 posts

Re: Meta Ray-Ban Display

#641

Meta locked two games I already paid for - Blade & Sorcery VR and Beat Saber - behind account verification on the Quest 2. I already bought both of these, played them for a while, but now it won't let me use the headset without "verifying" my facebook account by sending them a photograph of my drivers license. Neither of these games are online, neither allow me to interact with other users in any way. I will never bu…

Microsoft pulled the account verification trick with Minecraft after forced account migration a few years back, locking accounts and forcing customers to verify mobile phone number to even launch the game.

At least on nintendo switch that's not true

Re: Meta Ray-Ban Display

#642

>Meta Ray-Ban Display glasses are designed to help you look up and stay present. With a quick glance at the in-lens display, you can accomplish everyday tasks—like checking messages, previewing photos, and collaborating with visual Meta AI prompts Can you imagine trying to talk to someone face to face, but they are giving you a blank stare as random notifications and tiktok videos are being beamed inbetween their eye…

It's more like, Meta gets people continuously wrong, like they did with metaverse. I dont think people like walking around with a teleprompter. At least when using a phone it's obvious what they are doing, and that's respectful.

Plus, i dunno, i hate glasses that's why i did LASIK and it was the best decision ever.

Re: Meta Ray-Ban Display

#643

Earlier quoted context omitted.

All the VR/AR/XR demos are so insanely trivial and yet still manage to be much more difficult than current methods of doing things. Like, really, cooking? Normal method: * Search for a recipe * Leave my phone on a stand and glance at it if I forget a step Meta glasses: * Put glasses on (there's a reason I got lasek, it's because wearing glasses sucks) * Talk into the void, trying to figure out how to describe my prob…

This reads a bit like like a pre-PC take: "Why use a computer when a cookbook works fine?" Imagine it’s 1992: Cookbook: Open book, follow steps. PC: Turn on tower, wait for DOS, fiddle with floppies, pray the printer works, hope the shareware recipe isn’t weird. Not saying you're wrong but its easy to miss the big picture

> "Why use a computer when a cookbook works fine?"

I still feel that way. I have cookbooks because I find the UX better than searching for recipes.

Re: Meta Ray-Ban Display

#644

Meta locked two games I already paid for - Blade & Sorcery VR and Beat Saber - behind account verification on the Quest 2. I already bought both of these, played them for a while, but now it won't let me use the headset without "verifying" my facebook account by sending them a photograph of my drivers license. Neither of these games are online, neither allow me to interact with other users in any way. I will never bu…

[deleted]

Re: Meta Ray-Ban Display

#645

Earlier quoted context omitted.

All the VR/AR/XR demos are so insanely trivial and yet still manage to be much more difficult than current methods of doing things. Like, really, cooking? Normal method: * Search for a recipe * Leave my phone on a stand and glance at it if I forget a step Meta glasses: * Put glasses on (there's a reason I got lasek, it's because wearing glasses sucks) * Talk into the void, trying to figure out how to describe my prob…

I dunno, if these worked perfectly I don't think it'd be awful to be able to open my fridge and say "what can I make with this" and it could rattle of some suggestions based on my known preferences and even show me images in their new display. Hands-free while cooking (not having to touch my phone with messy hands) is not a bad thing either.

I suppose thats a bit easier than reading it out to ChatGPT.

Re: Meta Ray-Ban Display

#646

Meta locked two games I already paid for - Blade & Sorcery VR and Beat Saber - behind account verification on the Quest 2. I already bought both of these, played them for a while, but now it won't let me use the headset without "verifying" my facebook account by sending them a photograph of my drivers license. Neither of these games are online, neither allow me to interact with other users in any way. I will never bu…

Microsoft pulled the account verification trick with Minecraft after forced account migration a few years back, locking accounts and forcing customers to verify mobile phone number to even launch the game.

In the most minor defense of the devil: with Minecraft, you have a substantial audience who is underage, the game features multiplayer heavily, and I don't think it's the worst idea ever to have verified accounts there.

Re: Meta Ray-Ban Display

#647

Earlier quoted context omitted.

Almost everyone I know who got a quest stopped using it after a week. It's a fun toy, but gets boring pretty quickly.

I use mine for flight simming. The screen looks great for the price, and lets me stream games like DCS World from my desktop. Far as fun toys go, the Quest sits head-and-shoulders over my Nintendo Switch.

For flight simming it really is much better. Being able to look to one side while "feeling" the offset (I can't explain it but you know what I mean) is a huge deal

Re: Meta Ray-Ban Display

#648
post #535

Earlier quoted context omitted.

This one was also pretty bad: https://x.com/jason/status/1968496622884495847?s=46&t=9d1Ha4... I think there’s some respect to give cause they’re doing it live and non-scripted.

Non-scripted? You must be kidding.

I take it they meant pre-recorded. It was definitely scripted and practiced.

Re: Meta Ray-Ban Display

#649
post #300

Earlier quoted context omitted.

I remain convinced VR gaming is niche because despite these companies being willing to drop boatloads of money on all kinds of things they for some reason never decided to just allocate a few billion to create a handful of true AAA games and jumpstart the industry. I think even just 3 proper games with several hundred mil budgets and VR gaming might be in an entirely different space than it is now.

I think this is extremely doubtful. The reality remains that it's impossible to make a first person or even third person VR game with free movement, because of fundamental limitations in how human brains process movement. Having your eyes tell you are moving but your muscles and inner ear tell you that you are not makes you extremely sick very quickly, and technology can't actually fix this. The better and more immer…

> Valve actually tried with the first Half-Life game in a decade, and even that didn't work.

Half Life Alyx is still considered to be one of the best VR games ever made and one that is still consistently recommended to new users even years after release. IMO people buy hardware because of the exclusive content. If a standard game console came out and it only had one AAA game on it, I probably wouldn't bother buying it. But if there were 3-4 games that looked really interesting it starts to look more worth the investment. Playing VR games takes a lot of committment (time / physical space / $$$) so the payoff has to be worth it or you'll lose people. With the huge amount of money spent on R&D for new hardware I think it's a valid argument to say that maybe funding content would have been a better investment in terms of ensuring platform growth.

Also, side note but not every game requires free motion. Plenty of hits had no movement or teleport etc. A lot of these were completely new (sub-)genres that didn't exist or hit the same as they would in a traditional pancake game. Plus lots of kids seem unaffected by free movement (maybe as high as 50% of users by my rough estimate).

Re: Meta Ray-Ban Display

#650
post #432

Earlier quoted context omitted.

I've done live demos of AI. Even with the same queries, I got a different answers than my 4 previous practice attempts. My demos keep me on my toes and I try to limit the scope much more now. (I didn't have control over temperature settings.)

It looks like true 0-temperature (i.e. determinism) will happen. Here's some good context: https://thinkingmachines.ai/blog/defeating-nondeterminism-in...

HN discussion https://news.ycombinator.com/item?id=45200925
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