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Apple Vision Pro: Apple’s first spatial computer

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641–650 of 1001 posts

Re: Apple Vision Pro: Apple’s first spatial computer

#643
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

Historically, I think it dates back to Jobs not liking them, Apple doesn't really care about games. It begrudgingly accepts them on the platform as second rate citizens since there's a lot of money involved.

Re: Apple Vision Pro: Apple’s first spatial computer

#644
post #64

"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural

The alternative is me sitting at my desk, with my back to the kids, while I tell them to stop bumping into my chair.

Which one seems more engaged with their kid?

Re: Apple Vision Pro: Apple’s first spatial computer

#645
$3500 is perceived as expensive, but a MacBook Pro can easily exceed that.

Both have an M2, and while a MacBook has a display, more RAM, larger SSD, ... it's still a bunch of standard-ish components, while Vision Pro has a ton of really innovative never-seen-before hardware.

Re: Apple Vision Pro: Apple’s first spatial computer

#646

I really wonder how much that "creepy eyes" tech adds to the cost. It would be great if they had a model without that, because for my use case its completely unnecessary and probably adds ~$500 to the price tag, plus additional weight and battery usage.

This made me think that they may have put everything into v1 so they can really learn what is necessary for a successful experience – ie v2 may come with a cheaper version without the external display because they discover that the display isn't necessary for the experiences that prove most successful on the platform.

Re: Apple Vision Pro: Apple’s first spatial computer

#647
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

> Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends?

My mom does this because she's legally blind and the best assistive devices she can use for movies are AR goggles that do magnification/zoom. It's the only way she can make out a human face in a film.

I've worn them for parts of movies as well just to try them and it's really not so bad. The calculus here will obviously be different for people with normal vision, but I figured this experience with a similar use case was worth noting.

Re: Apple Vision Pro: Apple’s first spatial computer

#649

As someone who travels for work, this is well worth 3500. To wear these on flights, in small hotel rooms, etc. is definitely a game changer. I have no use for video games so the Quest stuff with the controllers never made sense. I think people that complain about the price are anchoring on the Quest price, same as people who anchored on MP3 player prices when the iPod came out at 10x the price. Even if the Quest was…

I agree the simple monitor replacement use case is probably one of the best in terms of real world usefulness.

But it's also the one that is most open to competition because it has no ecosystem link. There are already half a dozen alternatives at $400-$1k type range that give you virtual monitors. eg: the XReal Air [0]. It's interesting that even while they are generating some interest, it doesn't seem to me that AR glasses as monitors on their own are taking off yet in a mainstream way.

So it's going to be a question of how much more it can add to that or do better than that. Is just branding it Apple enough? Maybe. But I feel like it needs at least something else than purely being a monitor to compete with the alternatives.

[0] https://xreal.com/air/

Re: Apple Vision Pro: Apple’s first spatial computer

#650
post #69

The weird price fixation and doomerism here is weird. People said the AirPods were overpriced; half my uni has one. People said the AirPods Max were overpriced, and I see it all the time in co-work spaces and libraries. People said the M1 Pros were overpriced; they're literally everywhere, used by almost all of the professionals I know. People said the Pro Display XDR is excessively overpriced; more than a few consum…

It also captures a new kind of content: spatial video. Upper middle class families with toddlers are going to want this. To relive the children's childhood forever.
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