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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#641
post #71

Earlier quoted context omitted.

I mean, this is really a condemnation of any data privacy practices whatsoever claimed by any company, as they may at any point in the future sell the entire company and databases with it. The only privacy claims one may wish to take seriously are those that occur simultaneously with promises never to sell the company. I used to use a location tracking app called Moves, which was a neat 24/7 location tracking lifelog…

> I mean, this is really a condemnation of any data privacy practices whatsoever claimed by any company, as they may at any point in the future sell the entire company and databases with it. Yes! That's why you should be very very careful who you give your data because you are exactly one acquisition away from the same effect as a breach. Fortunately the GDPR affords some protection here, if the data was collected fo…

I put in our privacy policy that customers will be notified if majority ownership changes, but had not considered advance notification of the ownership change.

Such a clause might work as long as it's part of the sale contract to adjust the sale price if any customers take that option.

Re: Facebook account now required to login to Oculus devices

#642

Earlier quoted context omitted.

I hear that some smart TVs will seek out open Wifi networks and connect to them to get updates. So now your neighbours can (probably unknowingly) connect your smart TV to the internet for you.

That must be the device equivalent of finding a house with an unlocked door and going inside to rummage around their fridge and eat their food. Am I now legally liable for my TV stealing the neighbour's internet?

Is pirating media the same as shoplifting a DVD from Best Buy?

Re: Facebook account now required to login to Oculus devices

#643
post #386

This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…

it's a different world

sometimes things get bricked, other times they get new features for free

teslas couldn't self-drive and then, one OTA update later, they could

companies release security updates

society doesn't know how to regulate OTA; change is sometimes bad for users but not always.

Re: Facebook account now required to login to Oculus devices

#645
post #296

Earlier quoted context omitted.

Without Facebook's capital and Zuckerberg's commitment to VR, I doubt the Quest would exist. That project was announced in 2016 and was likely in development for a couple of years before that. Still it took until mid-2019 to be released to the public. IIRC, Carmack said that development on the Go was started after the Quest, yet the Go went to market a year sooner. I can only imagine what kind of hell it was to get a…

Actually, not really. Inside out tracking runs on one core of my ancient AMD FX 6350 well enough. It was very doable.

Your ancient desktop CPU is powerful compared to Snapdragon 835 on Oculus Quest.

Re: Facebook account now required to login to Oculus devices

#646

Earlier quoted context omitted.

>Have we really given up basic consumer rights that easily? Well, yes. I don't know if you've noticed, but short-term convenience trumps all other concerns. The market can't really deal with these issues, because they are too subtle and expensive for individuals to work out for themselves. We really do need collective action, by way of regulation, similar to how we recognized as a society that workplace safety laws w…

We're seeing this right now with Epic's Tim Sweeney suing Apple for its mandatory cut on all digital goods. Yet a large number of people, people who claim to be pro-99%, anti-technocracy, anti-corporatism, are shilling the rhetoric that "it's Apple's platform" and "Epic knew what the terms were." Well, yes, but that's exactly what SV activists and social activists are claiming has to stop. It's absurd that these same…

> We're seeing this right now with Epic's Tim Sweeney suing Apple for its mandatory cut on all digital goods. I hope Epic wins this case against Apple.

It's amazing how everyone who brings that up avoids this question:

Does Epic allow anyone to create and and sell content for Fortnite, without giving Epic any money?

Do Microsoft, Sony or Nintendo allow other stores on their consoles?

Re: Facebook account now required to login to Oculus devices

#648
post #386

This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…

I've always thought it was odd how they can advertise Google Assistant, Siri, etc.., as if it's some magical thing that understands everything you say, but in practice it's worse than useless. It gives you hope that it works, but it never does, it only frustrates you. In my experience, anyway.

Re: Facebook account now required to login to Oculus devices

#649

Earlier quoted context omitted.

Facebook deals in contracts, not promises and even if it was contractually agreed upon, what would you do about it? Sue? At a guess you'd count the money one more time, shrug and maybe send a short apologetic note about how terrible you feel about it. And then count the money again.

My moral compass would get real wobbly if I had (insert some unfathomable number here) in my bank account following an acquisition. Probably not a great thing to confess to but I doubt I’d find myself caring what my acquirer was doing with their new real estate.

There's (at least) two reasons why they call it "fuck you money"...

Re: Facebook account now required to login to Oculus devices

#650

Earlier quoted context omitted.

I don't know Palmer and until 5 minutes didn't know his name. I don't dislike him, I'm sure he's a nice guy and great person, and I think the product and achievement is impressive. But: I respect him for eating humble pie now. I absolutely do not respect yet alone absolve him of not doing so originally . Why would one? There's nothing NEW that came to the table: Facebook can do what they want now, and crucially that…

Harshing on Palmer might feel like the right thing for folks, but they should be harshing on Facebook right now. Palmer has little to no agency and by focusing on the scapegoat, we ignore the avenues for change that are available right now. Ultimately, energy spent on Palmer distracts from getting Facebook to modify its behavior.

> Ultimately, energy spent on Palmer distracts from getting Facebook to modify its behavior.

This a thousand times. I wonder however what people like me can do from the outside, save for keep refusing to open a Facebook account.

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