The idea sounds very appealing, especially to an indie developer: being able to ship your app on multiple platforms from a single codebase is kind of the holy grail. Unfortunately, the result is.... I tested this Flutter example[1], on a 16" MBP with and i7, and it is janky as it can get, it feels like I'm using a 15 year old computer. From the code it looks like the whole thing is... rendered on canvas? I'll pass. […
I just tried it on an iPad Pro with Safari. Clicking the tiles does not work, scrolling does not work with the touchpad, and overall it feels very janky. They probably didn‘t care to optimize / make it usable with Safari.
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
I don’t think it’s an issue with Safari.