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Valve releases Steam Controller CAD files under Creative Commons license

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Re: Valve releases Steam Controller CAD files under Creative Commons license

#621
post #199

Earlier quoted context omitted.

This is a windows issue, not a hardware issue.

I don't buy that argument completely, nothing would be stoping them from just not bundling the drivers with Steam and also not requiring that I launch games through steam (if that is true). While we could argue about the state of Windows, Steam also did not have to engineer it this way and the requirement of launching through Steam feels deliberate. From what I can find, as others have mentioned, the 8BitDo controlle…

> I don't buy that argument completely

"I refuse to accept reality, you are wrong."

You don't have to launch games through steam and the controller works fine, just like a normal controller. However if you want to take full advantage of all of the controller's features and be able to remap buttons easily then you can use Steam Input which tries to unify the awful mess that is input device standards across platforms and games.

If you don't want to then there are other options to take full advantage of the features like sc-controller. However this is not as user friendly as using Steam Input.

It's generally a good idea to read and understand before freaking out and getting outraged and spreading FUD.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#622
post #516
post #448

Earlier quoted context omitted.

> It sold out in less than an hour. Scalpers are at it again. "Underpriced good at it again" would be more accurate.

God forbid a company want to sell something for a smaller profit than they can make by selling it only to the people with that most money

I'm not performing any sort of moral judgement here, I'm using 'underpriced' to describe a good that is sold below its equilibrium pricetag. Companies are free to do what they like, but lower prices will always lead to scenarios like this, where these go out of stock before demand is satisfied, and this discrepancy is what allows scalpers to exist in the first place.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#623
post #448

Earlier quoted context omitted.

> It sold out in less than an hour. Scalpers are at it again. "Underpriced good at it again" would be more accurate.

It's not underpriced at all.

then how can scalpers sell them for more money than the original asking price? also see my other comment cf use of the term and equilibrium price

Re: Valve releases Steam Controller CAD files under Creative Commons license

#624

Earlier quoted context omitted.

They also didn't/don't put a stop to the gambling sites, scams and non-scams, done with those lootboxes. We have an epidemic of addiction to gambling in youth, where the arrow points at lootboxes as the gateway drug..

Valve is far from the first, only, or worst actors in this field. Skin lootboxes are not much more than a flex. If there is one to blame for the gambling epidemic, look at EA and FIFA.

What? Valve basically invented making money with skins and lootboxes, it started with TF2 hats. There is an insane amount of money in the CS2 skin market.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#627
post #366

Earlier quoted context omitted.

And I forgot to mention in-game currency. I didn't say Valve is perfect. But they're definitely worth the money I spend there. Great service, proper support, regional pricing, and the list goes on. Everything works today. The work they've put on Proton/Linux gaming easily wins my support. Did they screw up sometimes? Sure. And I'm from the days when Steam didn't exist. I remember the NoSTEAM game versions in shady si…

I had a rough time with Proton a few years ago and ended up setting up my most recent gaming rig as a Windows 11 machine. In retrospect it was probably unfair to judge it on dime-a-dozen Humble Bundle leftovers from a decade ago when most of the effort is spent on supporting new releases. But yeah... just this week I was traveling for work and my kid reached out wanting to play a little Deep Rock Galactic with me. I…

honestly, older games from humble bundle usually work really really well in my experience. i’d say give the experience a go again if you have the time

Re: Valve releases Steam Controller CAD files under Creative Commons license

#628
post #536

Earlier quoted context omitted.

> with Proton there is no value in e.g. using Vulkan Valve themselves seems to disagree with you here, considering they still have Linux native SDKs available for integration, and are releasing their own games with native Linux support. I'm guessing if what you say is true, Valve would be the first to move towards that reality you paint, but we haven't seen that yet, I'm doubting we'll ever see that, but the ones who…

Valve will get their OS/2 and netbooks moment if they don't foster a proper native Linux games ecosystem, but yeah lets cheer for Windows games translation on Linux while it lasts.

Valve is actively contributing upstream changes to Wine with Proton. As long as they continue to do that the scenario you envision shouldn’t happen.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#629

Earlier quoted context omitted.

Just out of curiosity, what modern game won't function with a generic HID game controller?

Most of them I would assume. Everything from 2006 forward started to use Xinput. DirectInput support only shows up in racing sims, flight simulators, fighting games and emulation. But all the big AAA games have been built around Xbox360 style control schemes for two decades. But it's all a bit theoretical, since most modern gamepads have Xinput support, and the generic HID devices are mostly flightsticks or SNES-styl…

That may explain it then. I use flight controllers and driving controllers. Both just show up as generic HID devices and both are easily used in the games I play.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#630
post #508
post #483

Earlier quoted context omitted.

That's how it worked with the original controller, and how it works with the steam deck. Like I said, it won't have all the modern features as it will be stuck on a MKB profile or a Xbox gamepad profile (or whatever you configure). But it will work

I still use the original steam controller, and I can tell you this is not true. If steam is not launched, the controller runs in a keyboard/mouse emulation mode and is not detected as a controller. This behavior is hardcoded in the firmware and cannot be changed.

It's not hardcoded, you can configure the default profile for when Steam is not running, and you can set it up as a gamepad
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