Earlier quoted context omitted.
You're right! Crazy, that brings me back. I wonder why he showed it off. I wish I could find it. He probably wasn't using it for the tutorial at all, just nerding out and talking about how beefy computers handle rendering and complex geometry better. I was constantly constrained by my computers back then. Trying to navigate complex scenes or model very detailed meshes could get soooo slow. But man I loved it so much.
> I wonder why he showed it off. Probably because it ran Maya. Which was a SGI product back then, not an Autodesk product yet.
Back then Maya seemed like this unobtainable, magical machine for producing impossible imagery. When I finally got my hands on it, I was so disappointed to realize I still needed skills to make it do the cool things. I was ~16 and pretty clueless. I just knew Maya was used for the crazy stuff I was seeing in cut scenes from games or special effects in movies.