This is an excellent article. Apple has been rudderless on the interaction design front for over a decade now. The windowing mess is evidence of it. We now have the cmd+tab (app switcher), Spaces, Mission Control, (full screen) split screen, Stage Manager, and now tiled window control. None of those interaction metaphors have been expanded upon since their initial launch. I'm a "mac guy". I understood why Apple initi…
Cmd+~ switches windows of a given app in case you didn't know (not disagreeing with you but it is one shortcut I find super useful and it helps switch windows).
It's hard to justify Tahoe icons
621–630 of 984 posts
Re: It's hard to justify Tahoe icons
#622Earlier quoted context omitted.
This is what happens when the people issuing the orders (assign an icon for every task) are not the ones doing the task. And the ones doing it have no say in how it's done. Being involved and in the loop is how great software is made. Otherwise you can just outsource and have tickets completed.
> This is what happens when the people issuing the orders (assign an icon for every task) are not the ones doing the task. No, this is what happens when the people in charge of UI design have no clue what they're doing.
It's like what Miyamoto warned: a delayed UI is eventually good, but a rushed UI is forever bad.
Re: It's hard to justify Tahoe icons
#623Additional thought: It's always interesting to see a website linked from HN with a method for user input and a means to see what other users have posted. Just a funny juxtaposition between the buttoned-up ego (not in the pejorative sense) of the HN poster vs the screaming id of that same user on a different platform.
Re: It's hard to justify Tahoe icons
#624It's hard to justify Liquid Glass in general. The wastefulness of flat design (in terms of space) married with the visual excess of skeuomorphism, but without even providing any affordances (does the sidebar being raised give you any new information on how to use a sidebar? No). If you're a designer at a top 10 S&P 500 company making 6 figures, you owe it to yourself to have some love for your craft. If a PM tells yo…
Without hyperbole, Liquid Glass on Mac OS is visually the worst commercial desktop UX I have ever had the displeasure of using. It is amateurish and frankly, ill advised to have even tried to unify the aesthetic across devices so universally. I think much of what is on the phone works fine. There are some pain points and some bits that are visually awkward, but generally it works and is new and fresh, but on the Mac…
Keyword “looks”. Because considering behavior, there’s tons of delay introduced and results change under your finger as you’re selecting them, causing you to get the wrong thing.
Re: It's hard to justify Tahoe icons
#625Earlier quoted context omitted.
> We need to get rid of the "It's okay to be a UI/UX designer who doesn't code" cult. I don’t think designers who don’t code are really a problem. They just need to dogfood, and be lead by someone who cares (and dogfoods as well).
In the case of Apple, I really doubt its designers don't dogfood. Do you expect them to have Android phones and linux desktops?
Switching windows between two non apple monitors after waking from sleep is wildly unpredictable and has insane ux like resizing itself after a drag.
My carplay always starts something playing on my car speakers even when I wasn't listening to anything before connecting. It's so off it's comical.
The iPhone alarm will go off like normal, loudly from the speaker, even if you're currently on the phone and have it up to your ear. This has been a problem since my very first iPhone.
There has been a bug about plugged in physical headphones being unrecognized sometimes after waking from sleep even if it worked fine when going into sleep. I checked once in probably 2014 and Apples' official response was that it literally wasn't physically possible despite all of us people experiencing it. The bug was ancient even at that time and >ten years later my m4 macbook pro STILL DOES IT.
Apple and apple fanboys seem to take the stance that these are all user error on my part (remember the "you just aren't a Mac person" era?). I bet some of these are configurable with settings deep in some menu somewhere so from a certain perspective that's right but also underscores my point about the limitations of myopic dogfooding.
As a fun aside, the ux for turning on the "Voice Over" tutorial is the worse thing I've ever experienced on an Apple device. I was laughing out loud trying to figure out how to get out of it instead of finishing the unknown remaining steps. I feel bad for folks who need that accessibility in order to be effective.
Re: It's hard to justify Tahoe icons
#626Earlier quoted context omitted.
> software update atoning for their UI sins But how would they do that without scrapping the whole version? Their marketing for this year heavily relies on liquid glass but if they remove the shiny stuff, it’s not very pretty, it’s just functional. Functional is what people with work to do appreciate, marketing people will want the shiny back now that it was introduced.
> But how would they do that without scrapping the whole version? There is a way for them to fix this while saving face. You see, Liquid Glass™ was just the first of their incredible new Material Design paradigm. Now introducing Apple Stone™, Apple Paper™, Apple Linen™ and Apple Brushed Metal™. All just as realistic as Liquid Glass™.
Re: It's hard to justify Tahoe icons
#627Earlier quoted context omitted.
> If a PM tells you to shove a UI style More than likely designers are making up work to justify their jobs. Not good for your career if you admit the desktop interface was perfected in ~1995.
This. The Windows 95 interface was optimal in many regards. Given how much faster computers are now, every UI operation should just be instantaneous. It's ridiculous that desktop interfaces and Web pages became heavier as computers got faster, so that a heavy website today does not load meaningfully faster than a plain text webpage in 1995. Edit: On Linux, you have desktop environments like LXQt for this. Unfortunate…
Re: It's hard to justify Tahoe icons
#628I never disliked an OS as much as I dislike what Apple is doing with MacOS (and iOS by extension). I've been with MacOS for 20 years, but I've switched at home to Linux full time 2 years ago and I don't regret it. At work I'm forced to be on MacOS. It's concerning how Apple doesn't care anymore about user needs, usability, design and consistency. Where it was the best OS in the past for me, it's not anymore. Other OS…
what distro are you running at home? ive had the most success with fedora x11 / xwayland but lately wayland has been pretty solid
Re: It's hard to justify Tahoe icons
#629It's hard to justify snowflake animations on your website...
Do you not realize that the stakes are different between that and a whole OS?
Re: It's hard to justify Tahoe icons
#630This isn't the only aspect of Tahoe that seems amateurishly designed by someone following "wrong rules", the wrong rule here being "for consistency, let's assign an icon to every action. Another wrong rules I've seen blindly followed is making everything an edge-to-edge canvas, so that the sidebar floats on top. Having a full-window canvas with floating sidebars can make sense for applications where content is expans…
but being too lazy to even globally coordinate the icons is some deep rot.
It seems that Apple has nobody left who has all three at the same time: taste, attention to detail, and authority to demand fixes. Having lots of people who have max two out of these three gives you designs of Microsoft and Glass Apple.