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Apple Vision Pro: Apple’s first spatial computer

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621–630 of 1001 posts

Re: Apple Vision Pro: Apple’s first spatial computer

#621
Sometimes new and soon to be very popular things have a seriously negative response here in HN initially.

Think of Snapchat. I'm sure everyone in tech would have said 'nah, there is no market for a messaging app where all messages disappear after 15 seconds'.

And yet only a year or so later it was sending more photos than any other platform.

Apples product might be the same.

Re: Apple Vision Pro: Apple’s first spatial computer

#622

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

Hum, AFAIK VR started off as aimless experimental tech, was repurposed for data visualization first, and only after a reasonable amount of success there it was pushed for gamers.

And then gamers unanimously rejected it, but it found a quite cozy niche in CAD.

That's just to say that it has probably a lot of other serious uses. But yeah, as soon as it's actually good, games will probably be most popular one. Anyway, I agree, the serious uses will almost certainly not include pretending you are in a circle with your coworkers' avatars.

Re: Apple Vision Pro: Apple’s first spatial computer

#623
post #64

"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural

I'm sure people said the same things when cameras were invented. "The kids are playing, better grab my camera! -- what a dystopic thing to say!"

This thing is no bulkier or harder to use than the film cameras I grew up with. They covered the photographer's face too.

Re: Apple Vision Pro: Apple’s first spatial computer

#625

It's interesting that HN is completely overloaded right now...with people coming to announce how unimpressed they are and how it isn't for them. The displays in this device are crazy . I honestly didn't think they'd be able to put together a value proposition, but I think they legitimately did. It's super expensive, and some of the cost of the device seems kind of silly (if I heard correctly, the display on the front…

I think it’ll be 5 generations before it’s a real product. I’d note the first iPhone was kinda garbage as was the first iPod. For the iPhone the App Store was empty and the apps that existed for years were pretty rudimentary. It couldn’t hold a phone call open. It was clunky and comparatively terrible hardware. Apple has the ability to invest and innovate on an idea for decades incorporating advances, fostering investment, and building an ecosystem.

The jaded take to my ears sounds a lot like the LLM / generative AI take - looking at the first real generation and claiming it’s an evolutionary dead end of hype monsterism. I feel sad that people that likely got into this field as a dreamer of what can be are stuck seeing what simply is.

Will this usher in rainbows end within the next 20 years? Maybe. Maybe not. But I’m always happy to see there are still nerds that can dream of what can be, even if they’re often drowned out by the chorus of what today isn’t.

Re: Apple Vision Pro: Apple’s first spatial computer

#626

I'm not going to make predictions that I'll later regret, but I have the following concerns: Comfort: This needs to sit on your face for 8 hours or more. Unlike with the Quest Pro, your face always touches the shield. If you wear AirPods Max with this, the majority of your head is covered, sweating and unable to breathe. Apple supposedly paid lots of attention to making the material breathable, but their rubber produ…

It has a battery life of 2 hours.

Re: Apple Vision Pro: Apple’s first spatial computer

#627

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

It sounds like companies are trying to bring work to a playground and at the same time can't make compelling games that can beat Beat saber...

Re: Apple Vision Pro: Apple’s first spatial computer

#628

My two warm takes, as a non-gamer and “never VR” guy who wears glasses and is old enough that I need new prescriptions every year and I don’t see trying to keep up with yet more annual prescription lens purchases: In 5+ years will it be glasses and we can dump the iPhone? That'd be good (I realize it’ll surely take longer). I might pay $2K for that but I like taking my glasses off and sitting in front of my big 4K TV…

> No one’s going to say, “Where’d you leave the vision pro’s?” It’ll be goggles or mask or something else. Not well named. Except they won’t be shareable (with lenses in), because they’ll be too personal, like a hat.

I could see Vision sticking as a name in colloquial use. Vision Pro is a signal there is room for a lower price headset in the future. No one ever called their iPad an "iPad Pro" in colloquial use. This name is least as good as Quest.

Re: Apple Vision Pro: Apple’s first spatial computer

#629

So many technologies Apple has launched in the past 5 years seemed nifty & weird but were all being built to lead up to this: - Spatial Audio - Is any one a huge fan of this? It doesn't matter a ton outside of AR but matters greatly within it - Side Car - mirroring to a local apple device. It's useful as a second monitor but... mirroring your iPad or MacBook into VR and typing on it. Super useful. - FaceID - is it re…

> Spatial Audio - Is any one a huge fan of this?

Gigantic fan. Listening to music or movies/TV on headphones without it seems almost painful now -- I sound like I'm exaggerating but I'm not.

Once you get used to audio always sounding like it's coming from outside of your head, going back to non-spatial audio that seems like it's emanating from inside of your head is jarring and positively claustrophobic.

And nobody's as surprised as me to find myself typing something like that. I always imagined it would just be a gimmick, but at least on the AirPods it's anything but. And it wasn't until the "Spatialize Stereo" toggle appeared recently that it worked with everthing, like regular tracks on Spotify.

Re: Apple Vision Pro: Apple’s first spatial computer

#630
This product will fail among Apple's traditional customer segment of high-income Westerners.

High-income Westerners do not like to engage in activities that make them appear like mindless consumer zombies. In Denmark the highest income households have small cheap TVs they can hide away while low income households have big 4K TVs as the main attraction in their living room. The reason is that the former don't want to appear like passive mindless consumer zombies who watch TV.

It is a very superficial opinion but wearing a VR/AR headset is literally the most 1984 consumer zombie thing you could possibly do.

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