Earlier quoted context omitted.
What are they, then?
Regular honest hard working people, who struggle to make ends meet in large part due to gambling addictions and related poor financial decisions. Financially the guys who gamble are even worse off than the alcoholics that don't; there's only so much money you can spend on shit beer a week. The gambling addicts lose far more money far faster. If they were all tossing dice and losing money to each other that wouldn't b…
Counter-Strike's player economy is in a freefall
611–617 of 617 posts
Re: Counter-Strike's player economy is in a freefall
#612prices have slightly recovered in some cases, but indeed the new inputs for the trade-ups have been inflated beyond measure.
in the past, before trade restrictions, one could "trade up to a knife". now it is literally possible through trash skins you can receive in drops in game. if the lower prices these items are here to stay, then the highest tier stuff will become even more attractive and valuable in the long run.
Re: Counter-Strike's player economy is in a freefall
#613CS is wild. I used to play and have like 40+ cases from free post-match drops. Because those cases are no longer supplied, the prices have been creeping up and to the right for years now; from $0.40 to $20+. I don't even know why people still buy these, but I will basically never have to pay for a Steam game again.
I had to check but I barely played CS:GO. I have a 5 year veteran coin, untradeable, that's it lol. I also have a $0.03 gun for Payday 2, lol. Nearly 300 "trading cards" but they're all valued between $0.03 and $0.10 at best. Weirdly enough, even the randomest games still get some trading volume. I seriously doubt people are buying cards from random games to complete collections in those volumes, and fully expect it…
Re: Counter-Strike's player economy is in a freefall
#614CS is wild. I used to play and have like 40+ cases from free post-match drops. Because those cases are no longer supplied, the prices have been creeping up and to the right for years now; from $0.40 to $20+. I don't even know why people still buy these, but I will basically never have to pay for a Steam game again.
Could you explain more? I played CS 1.6 back in the day, and then we moved onto CSS, but what is it like these days?
The (sellable) lootboxes give you weapon skins. This is cosmetic, but the temptation to express yourself or flex with pretty guns is tempting.
Re: Counter-Strike's player economy is in a freefall
#615How are kids under 18 paying for stuff like this? What means of payment are they using that their parents don’t notice? Genuine question, been at least 20 years since I was that age.
There's a lot of assumptions in your comment, such as that people under 18 don't have their own money, that their parents monitor it, that it should be a secret, etc. And maybe that only under 18's spend money in video games, but I haven't read the article in detail, don't know if it's mentioned.
Re: Counter-Strike's player economy is in a freefall
#616Earlier quoted context omitted.
> players grinding out matches just to get random loot box drops I mean... what you have is people operating rooms full of computers running automated bots to farm drops (and presumably accounts to sell later) [0]. [0]: https://www.youtube.com/watch?v=n3yS6_WDb6w
Right, but they didn’t want that to happen. It’s just a weird side effect that’s surprisingly difficult to prevent - online games have had gold farmers for pretty much as long as there have been online games with gold.
Re: Counter-Strike's player economy is in a freefall
#617Earlier quoted context omitted.
Wow the home page on that website is a real piece of work. It's amazing to me that someone can honestly believe all those things.
Most American conservatives and Trumpists believe most if not all of those things from my experience, and a lot of what's on that site now reflects official American government policy. The only surprise I see there is at least implied pro-Ukraine sentiment.