Don't blame me. setInterval(() => { [...document.querySelectorAll(".upgrade,.loot-box-target,button")].map((e) => e.click()); }, 50)
Stimulation Clicker
611–620 of 620 posts
Re: Stimulation Clicker
#612Earlier quoted context omitted.
Something is broken with HN because I'm also seeing this comment thread in the post about the Yahoo Pipes replacement: https://news.ycombinator.com/item?id=42609819 However, when I reply it says Stimulation Clicker at the top so no idea what's going on. @dang?
It was a concurrency bug! I think I've fixed the data now. A side effect is that the GP ( https://news.ycombinator.com/item?id=42663527 ) has a much later item ID than the other posts in the thread, but its timestamp is correct.
Re: Stimulation Clicker
#613Since we're all sharing clicker games, this one by Frank Lantz is a real classic: https://decisionproblem.com/paperclips/
A Dark Room ( https://adarkroom.doublespeakgames.com/ ) is fantastic as well. It's not only a clicker/idle game, but it incorporates the mechanics in an interesting way. On the whole, I've had to adopt a policy of not even touching clicker games. I find them incredibly addictive, and most of the time I'm not even enjoying the experience or getting anything out of it, I just feel hooked. I'd say Universal Paperclips a…
Re: Stimulation Clicker
#614Earlier quoted context omitted.
Ah, thanks for the heads-up, apparently there is something borked in Chromium wrt $ / $$ encapsulation, as it seems they are nor reachable from the (global) context setInterval so doing `window.$ = $; window.$$ = $$;` fixes that in Chrome. Not sure why. (Yet again embarrassed myself by trying a snippet that "simply must work ® according all documentations ™" in single a browser only before posting. Sigh.)
Filed as https://issues.chromium.org/issues/388437264
Re: Stimulation Clicker
#615This is a fun clicker game whose point seems cynical and self-defeating on multiple levels. Despite the HN comments complaining about it being overwhelming and a dark reflection of how awful and distracting the internet is, clearly enough people enjoyed it to get to the front page. The stimulation torture wasn't really torture, but another level to the game. All the content creators whose inclusion at first seems lik…
I didn't find it enjoyable or soothing... I played it for about 30 seconds, got the point, chuckled because it was a mildly clever poke at the stupid engagement tactics used to addict people to otherwise boring and pointless actions - sort of a demo of how we're all dumber than lab mice, who at least get food for pressing a button - and then came back here to see that some people actually kept playing it to some sort…
Funny you mention that, in the scrolling "breaking news" bar one of the stories was "LAB RATS UNIONIZE AND DEMAND FAIR COMPENSATION"
Re: Stimulation Clicker
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#620Earlier quoted context omitted.
You'll never see games at fancy art galleries or contemporary art museums in NYC because games are too accessible
The Smithsonian has a traveling exhibition specifically about Art in Video Games: https://americanart.si.edu/exhibitions/games Maybe actually go to an art gallery/museum sometime instead of assuming you know what one is
> Maybe actually go to an art gallery/museum sometime
This however is unfair and hypocritical re: assuming. I have been to many of the world's most celebrated museums of art, at least dozens of them, and have never personally seen video games in them firsthand.